Custom Materials
Creating a Custom Material
- In the Content Browser, right‑click and choose
Create New → Material. - In the material blueprint editor, add nodes and connect them to the output.
- Use the preview window to check the material result.
- Click
Saveto generate both the.zmtlmaterial file and its.zbptblueprint file. - In the scene, select a Mesh object, then drag the
.zmtlfile from the Content Browser onto the material field in the Inspector to apply the material.
Creating a Material Instance
In the Content Browser, right‑click a material and choose Create Material Instance to create a new instance from it.
Material instances share the same blueprint (if the base material is blueprint‑based) but can use different uniform parameter values.
Editing Custom Materials
Double‑click a .zmtl file in the Content Browser to edit that material:
- If it is a blueprint material, the blueprint editor will open.
- If it is a non‑blueprint material (for example, an instance created from a built‑in material under the
@builtinsdirectory), you can only edit its material properties, not the underlying blueprint.