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Editor Interface

The Zephyr3d Editor interface is organized from top to bottom as follows:

  • Main Menu – The top menu bar, providing access to all features
  • Toolbar – Shortcut buttons for commonly used tools
  • Workspace – The main editing area
  • Status Bar (center bottom) – Displays status information

The workspace is divided into four main areas:

AreaDescription
Scene Tree (left)Shows the hierarchical structure of the scene
Viewport (center)3D view and scene editing
Inspector Panel (right)Edit properties and component parameters
Content Browser / Log View (bottom)Manage assets and view logs

Keyboard & Mouse Shortcuts

  • Ctrl + S – Save the current scene
  • Mouse middle button – Pan the view
  • Mouse right button – Rotate the camera
  • Scroll wheel or Ctrl + Middle Button – Zoom the view
  • T – Switch to Move tool
  • R – Switch to Rotate tool
  • S – Switch to Scale tool
  • Esc – Switch back to Select mode
  • F – Frame the selected object in the view

Released under the MIT License.