Scene Editing
Scene Management
Create a Scene
- Menu:
Scene → New Scene
Save a Scene
- Shortcut:
Ctrl + S - Menu:
Scene → Save Scene
Creating Objects
Use the Add menu in the main menu bar to add objects to the scene:
- Built‑in meshes (Box, Sphere, Plane, Cylinder, etc.)
- Lights (Directional Light, Point Light, Spot Light)
- Cameras
- Terrain
- Water
- Particle systems
You can also drag prefabs (such as models) from the Content Browser into the Viewport to add them to the scene.
Editing Transforms
Move
- Activate:
Tkey or the Move tool button on the toolbar - Features:
- Drag an axis to move along a single axis
- Drag a plane handle to move freely within that plane
- Drag the center cube to perform surface snapping / placement
Scale
- Activate:
Skey or the Scale tool button on the toolbar - Features:
- Drag an axis to scale along a single axis
- Drag the center cube to scale uniformly
Rotate
- Activate:
Rkey or the Rotate tool button on the toolbar - Features:
- Drag a rotation ring to rotate around a specific axis
- Click empty space to enter trackball‑style free rotation mode
Node Operations
Ctrl + Dor the duplicate button on the toolbar – duplicate the selected objectDelete– delete the currently selected node
Editing Properties
When an object is selected in the scene, you can edit its properties in the Inspector on the right:
- Transform
- Visibility
- Attached scripts
- Animation settings
Special Editing Modes
Some node types use dedicated editing tools.
For example, terrain uses brush tools for sculpting height and painting surface textures.
For such nodes:
- Select the node.
- Click the Edit button on the toolbar to enter the special editing mode.
- Click the same button again to exit the editing mode.