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Material System ​

Material Blueprint Basics ​

Material blueprints use a node‑based editing workflow.
Each node represents a mathematical operation, a constant value, or a texture sample, and its outputs are connected to material channels (such as BaseColor, Roughness, etc.).

Main node types include:

  • Constant – Numeric values
  • Texture – Texture sampling
  • Math – Operations such as Add / Multiply
  • Output – Final material outputs

Released under the MIT License.