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Documentation / scene / JointChainConfig

Type Alias: JointChainConfig ​

JointChainConfig = object

Defined in: libs/scene/src/animation/joint_dynamics/joint_dynamics_system.ts:148

Describes the bone chains simulated by a JointDynamicsSystem.

Each chain is defined by an inclusive start and end node. The end node must be a descendant of the start node.

Properties ​

systemRoot ​

systemRoot: SceneNode

Defined in: libs/scene/src/animation/joint_dynamics/joint_dynamics_system.ts:150

Root transform used for root motion compensation.


chains ​

chains: object[]

Defined in: libs/scene/src/animation/joint_dynamics/joint_dynamics_system.ts:152

Bone chains to simulate.

start ​

start: SceneNode

end ​

end: SceneNode

startAnchor? ​

optional startAnchor?: SceneNode

endAnchor? ​

optional endAnchor?: SceneNode

startAnchorOffset? ​

optional startAnchorOffset?: Vector3

endAnchorOffset? ​

optional endAnchorOffset?: Vector3

Released under the MIT License.