Documentation / scene / JointChainConfig
Type Alias: JointChainConfig
JointChainConfig =
object
Defined in: libs/scene/src/animation/joint_dynamics/joint_dynamics_system.ts:148
Describes the bone chains simulated by a JointDynamicsSystem.
Each chain is defined by an inclusive start and end node. The end node must be a descendant of the start node.
Properties
systemRoot
systemRoot:
SceneNode
Defined in: libs/scene/src/animation/joint_dynamics/joint_dynamics_system.ts:150
Root transform used for root motion compensation.
chains
chains:
object[]
Defined in: libs/scene/src/animation/joint_dynamics/joint_dynamics_system.ts:152
Bone chains to simulate.
start
start:
SceneNode
end
end:
SceneNode
startAnchor?
optionalstartAnchor?:SceneNode
endAnchor?
optionalendAnchor?:SceneNode
startAnchorOffset?
optionalstartAnchorOffset?:Vector3
endAnchorOffset?
optionalendAnchorOffset?:Vector3