Documentation / scene / CapsuleCollider
Interface: CapsuleCollider
Defined in: libs/scene/src/animation/spring/spring_collider.ts:43
Capsule collider for spring collision detection
Extends
Properties
node?
optionalnode?:SceneNode
Defined in: libs/scene/src/animation/spring/spring_collider.ts:14
Associated scene node (optional, for dynamic colliders)
Inherited from
enabled
enabled:
boolean
Defined in: libs/scene/src/animation/spring/spring_collider.ts:16
Whether this collider is enabled
Inherited from
type
type:
"capsule"
Defined in: libs/scene/src/animation/spring/spring_collider.ts:44
Type of collider
Overrides
start
start:
Vector3
Defined in: libs/scene/src/animation/spring/spring_collider.ts:46
Start point of the capsule axis in world space
end
end:
Vector3
Defined in: libs/scene/src/animation/spring/spring_collider.ts:48
End point of the capsule axis in world space
radius
radius:
number
Defined in: libs/scene/src/animation/spring/spring_collider.ts:50
Radius of the capsule
localRadius?
optionallocalRadius?:number
Defined in: libs/scene/src/animation/spring/spring_collider.ts:52
Authoring-space radius before node scaling (if node is set)
localRadiusScaleRef?
optionallocalRadiusScaleRef?:number
Defined in: libs/scene/src/animation/spring/spring_collider.ts:54
Baseline perpendicular scale captured at creation for backward compatibility
localStartOffset?
optionallocalStartOffset?:Vector3
Defined in: libs/scene/src/animation/spring/spring_collider.ts:56
Local start offset from node (if node is set)
localEndOffset?
optionallocalEndOffset?:Vector3
Defined in: libs/scene/src/animation/spring/spring_collider.ts:58
Local end offset from node (if node is set)