Documentation / scene / FunctionInputNode
Class: FunctionInputNode
Defined in: libs/scene/src/utility/blueprint/material/func.ts:258
Function input parameter node
Remarks
Represents an input parameter in a material function blueprint. These nodes define the function's interface - what data must be provided when the function is called from another material graph.
Each FunctionInputNode:
- Has a name (parameter name)
- Has a type (float, vec2, vec3, vec4, mat2, mat3, or mat4)
- Produces one output that provides the parameter value within the function
- Has no inputs (it receives its value from the calling context)
When a FunctionCallNode is created, it scans for all FunctionInputNodes and creates corresponding input slots on the call node.
Example
// In a function blueprint:
const uvInput = new FunctionInputNode();
uvInput.name = 'uv';
uvInput.type = 'vec2';
const scaleInput = new FunctionInputNode();
scaleInput.name = 'scale';
scaleInput.type = 'float';
// These will become inputs on any FunctionCallNode that uses this blueprintExtends
Constructors
Constructor
new FunctionInputNode():
FunctionInputNode
Defined in: libs/scene/src/utility/blueprint/material/func.ts:272
Creates a new function input node
Returns
FunctionInputNode
Remarks
Initializes with:
- Default type: vec4
- Auto-generated name: arg_N (where N is an incrementing counter)
- One output slot to provide the parameter value within the function
Overrides
Properties
argId
staticargId:number=1
Defined in: libs/scene/src/utility/blueprint/material/func.ts:260
Static counter for auto-generating unique argument names
_inputs
protected_inputs:GraphNodeInput[]
Defined in: libs/scene/src/utility/blueprint/node.ts:336
Internal storage for input slot definitions
Inherited from
_outputs
protected_outputs:GraphNodeOutput[]
Defined in: libs/scene/src/utility/blueprint/node.ts:338
Internal storage for output slot definitions
Inherited from
_error
protected_error:string
Defined in: libs/scene/src/utility/blueprint/node.ts:340
Internal storage for error message
Inherited from
Accessors
type
Get Signature
get type():
string
Defined in: libs/scene/src/utility/blueprint/material/func.ts:282
Gets the parameter type
Returns
string
The data type (float, vec2, vec3, vec4, mat2, mat3, or mat4)
name
Get Signature
get name():
string
Defined in: libs/scene/src/utility/blueprint/material/func.ts:290
Gets the parameter name
Returns
string
The parameter name used in function calls
Set Signature
set name(
val):void
Defined in: libs/scene/src/utility/blueprint/material/func.ts:293
Parameters
val
string
Returns
void
isUniform
Get Signature
get isUniform():
boolean
Defined in: libs/scene/src/utility/blueprint/node.ts:357
Whether this node contains uniform value/texture
Returns
boolean
Whether this node has uniform value
Inherited from
paramName
Get Signature
get paramName():
string
Defined in: libs/scene/src/utility/blueprint/node.ts:363
Uniform parameter name
Returns
string
Uniform parameter name
Inherited from
inputs
Get Signature
get inputs():
GraphNodeInput[]
Defined in: libs/scene/src/utility/blueprint/node.ts:380
Gets the input slot definitions array
Returns
Array of input slot definitions
Inherited from
outputs
Get Signature
get outputs():
GraphNodeOutput[]
Defined in: libs/scene/src/utility/blueprint/node.ts:384
Gets the output slot definitions array
Returns
Array of output slot definitions
Inherited from
error
Get Signature
get error():
string
Defined in: libs/scene/src/utility/blueprint/node.ts:388
Gets the current error message
Returns
string
Set Signature
set error(
str):void
Defined in: libs/scene/src/utility/blueprint/node.ts:391
Current error message, empty string if no error
Parameters
str
string
Returns
void
Current error message, empty string if no error
Inherited from
Methods
on()
on<
K>(type,listener,context?):void
Defined in: libs/base/dist/index.d.ts:594
IEventTarget.on
Type Parameters
K
K extends "changed"
Parameters
type
K
listener
EventListener<{ changed: []; }, K>
context?
unknown
Returns
void
Inherited from
once()
once<
K>(type,listener,context?):void
Defined in: libs/base/dist/index.d.ts:598
IEventTarget.once
Type Parameters
K
K extends "changed"
Parameters
type
K
listener
EventListener<{ changed: []; }, K>
context?
unknown
Returns
void
Inherited from
off()
off<
K>(type,listener?,context?):void
Defined in: libs/base/dist/index.d.ts:602
IEventTarget.off
Type Parameters
K
K extends "changed"
Parameters
type
K
listener?
EventListener<{ changed: []; }>
context?
unknown
Returns
void
Inherited from
dispatchEvent()
dispatchEvent<
K>(type, ...args):void
Defined in: libs/base/dist/index.d.ts:606
IEventTarget.dispatchEvent
Type Parameters
K
K extends "changed"
Parameters
type
K
args
...object[K]
Returns
void
Inherited from
getSerializationCls()
staticgetSerializationCls():object
Defined in: libs/scene/src/utility/blueprint/material/func.ts:307
Gets the serialization descriptor for this node type
Returns
object
Serialization class descriptor
ctor
ctor: typeof
FunctionInputNode=FunctionInputNode
name
name:
string='FunctionInputNode'
getProps()
getProps():
PropertyAccessor<object,"">[]
Returns
PropertyAccessor<object, "">[]
Remarks
Serializes the parameter type and name. The type has an enumeration constraint limited to valid shader types.
toString()
toString():
string
Defined in: libs/scene/src/utility/blueprint/material/func.ts:349
Generates a string representation of this node
Returns
string
'FunctionInput'
Overrides
validate()
protectedvalidate():string
Defined in: libs/scene/src/utility/blueprint/material/func.ts:361
Validates the node state
Returns
string
Empty string (always valid)
Remarks
Function input nodes have no validation requirements as they have no inputs and their type is explicitly set.
Overrides
getType()
protectedgetType():string
Defined in: libs/scene/src/utility/blueprint/material/func.ts:369
Gets the output type
Returns
string
The parameter type
Overrides
getOutputType()
getOutputType(
id):string
Defined in: libs/scene/src/utility/blueprint/node.ts:376
Gets the output type for a specific output slot
Parameters
id
number
The output slot ID
Returns
string
The type name of the output
Remarks
Default implementation delegates to the abstract getType() method. Can be overridden for more complex type logic.
Inherited from
check()
check():
void
Defined in: libs/scene/src/utility/blueprint/node.ts:413
Validates the node and updates error state
Returns
void
Remarks
Calls the validate() method and stores the result in _error. Emits a 'changed' event if the error state changes.
Inherited from
reset()
reset():
void
Defined in: libs/scene/src/utility/blueprint/node.ts:422
Clears the error state
Returns
void
Remarks
Sets _error to an empty string.
Inherited from
setInput()
setInput(
id,node,inputId):void
Defined in: libs/scene/src/utility/blueprint/node.ts:443
Connects an input slot to another node's output
Parameters
id
number
The input slot ID to connect
node
The source node to connect from
inputId
number
The output slot ID of the source node
Returns
void
Throws
Error if the input slot with the given ID doesn't exist
Example
const addNode = new AddNode();
const constantNode = new ConstantNode(5.0);
// Connect constantNode's output 0 to addNode's input 0
addNode.setInput(0, constantNode, 0);