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Documentation / scene / BluePrintUniformValue

Interface: BluePrintUniformValue ​

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:117

Represents a uniform scalar or vector value in the blueprint intermediate representation

Extends ​

Properties ​

name ​

name: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:105

Inherited from ​

IRUniformValue.name


type ​

type: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:106

Inherited from ​

IRUniformValue.type


value ​

value: number[]

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:107

Inherited from ​

IRUniformValue.value


minValue? ​

optional minValue?: number

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:108

Inherited from ​

IRUniformValue.minValue


maxValue? ​

optional maxValue?: number

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:109

Inherited from ​

IRUniformValue.maxValue


inVertexShader ​

inVertexShader: boolean

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:118


inFragmentShader ​

inFragmentShader: boolean

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:119


finalValue? ​

optional finalValue?: number | Float32Array<ArrayBuffer>

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:120

Released under the MIT License.