Documentation / scene / BluePrintUniformValue
Interface: BluePrintUniformValue
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:108
Represents a uniform scalar or vector value in the blueprint intermediate representation
Extends
Properties
name
name:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:98
Inherited from
type
type:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:99
Inherited from
value
value:
number[]
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:100
Inherited from
inVertexShader
inVertexShader:
boolean
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:109
inFragmentShader
inFragmentShader:
boolean
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:110
finalValue?
optionalfinalValue?:number|Float32Array<ArrayBuffer>
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:111