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Documentation / scene / BluePrintUniformValue

Interface: BluePrintUniformValue

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:117

Represents a uniform scalar or vector value in the blueprint intermediate representation

Extends

Properties

name

name: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:105

Inherited from

IRUniformValue.name


type

type: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:106

Inherited from

IRUniformValue.type


value

value: number[]

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:107

Inherited from

IRUniformValue.value


minValue?

optional minValue?: number

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:108

Inherited from

IRUniformValue.minValue


maxValue?

optional maxValue?: number

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:109

Inherited from

IRUniformValue.maxValue


inVertexShader

inVertexShader: boolean

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:118


inFragmentShader

inFragmentShader: boolean

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:119


finalValue?

optional finalValue?: number | Float32Array<ArrayBuffer>

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:120

Released under the MIT License.