Documentation / scene / computeNearestPoints
Function: computeNearestPoints()
computeNearestPoints(
posP,dirP,posQ,dirQ,out?):object
Defined in: libs/scene/src/animation/joint_dynamics/collision.ts:529
Computes the nearest points between two segments.
Parameters
posP
Vector3
dirP
Vector3
posQ
Vector3
dirQ
Vector3
out?
Returns
object
tP
tP:
number
tQ
tQ:
number
pointOnP
pointOnP:
Vector3
pointOnQ
pointOnQ:
Vector3
sqrDistance
sqrDistance:
number