Skip to content

Documentation / scene / computeNearestPoints

Function: computeNearestPoints() ​

computeNearestPoints(posP, dirP, posQ, dirQ, out?): object

Defined in: libs/scene/src/animation/joint_dynamics/collision.ts:521

Computes the nearest points between two segments.

Parameters ​

posP ​

Vector3

dirP ​

Vector3

posQ ​

Vector3

dirQ ​

Vector3

out? ​

NearestPointsResult

Returns ​

object

tP ​

tP: number

tQ ​

tQ: number

pointOnP ​

pointOnP: Vector3

pointOnQ ​

pointOnQ: Vector3

sqrDistance ​

sqrDistance: number

Released under the MIT License.