Skip to content

Documentation / scene / Sprite

Class: Sprite

Defined in: libs/scene/src/scene/sprite.ts:10

3D Sprite node

Extends

Constructors

Constructor

new Sprite(scene, material?): Sprite

Defined in: libs/scene/src/scene/sprite.ts:11

Parameters

scene

Scene

material?

SpriteMaterial

Returns

Sprite

Overrides

BaseSprite.constructor

Properties

objectColor

readonly objectColor: Vector4

Defined in: libs/scene/src/render/drawable_mixin.ts:13

Inherited from

BaseSprite.objectColor


BBOXDRAW_INHERITED

readonly static BBOXDRAW_INHERITED: -1 = -1

Defined in: libs/scene/src/scene/scene_node.ts:166

Bounding-box draw mode inherited from nearest graph ancestor.

Inherited from

BaseSprite.BBOXDRAW_INHERITED


BBOXDRAW_DISABLED

readonly static BBOXDRAW_DISABLED: 0 = 0

Defined in: libs/scene/src/scene/scene_node.ts:168

Disable bounding-box visualization.

Inherited from

BaseSprite.BBOXDRAW_DISABLED


BBOXDRAW_LOCAL

readonly static BBOXDRAW_LOCAL: 1 = 1

Defined in: libs/scene/src/scene/scene_node.ts:170

Draw local-space bounding box.

Inherited from

BaseSprite.BBOXDRAW_LOCAL


BBOXDRAW_WORLD

readonly static BBOXDRAW_WORLD: 2 = 2

Defined in: libs/scene/src/scene/scene_node.ts:172

Draw world-space bounding box.

Inherited from

BaseSprite.BBOXDRAW_WORLD

Accessors

disposed

Get Signature

get disposed(): boolean

Defined in: libs/base/dist/index.d.ts:6065

Returns

boolean

Inherited from

BaseSprite.disposed


material

Get Signature

get material(): M

Defined in: libs/scene/src/scene/basesprite.ts:82

Material of the mesh

Returns

M

Set Signature

set material(m): void

Defined in: libs/scene/src/scene/basesprite.ts:85

Parameters
m

M

Returns

void

Inherited from

BaseSprite.material


anchorX

Get Signature

get anchorX(): number

Defined in: libs/scene/src/scene/basesprite.ts:97

Returns

number

Set Signature

set anchorX(value): void

Defined in: libs/scene/src/scene/basesprite.ts:100

Parameters
value

number

Returns

void

Inherited from

BaseSprite.anchorX


anchorY

Get Signature

get anchorY(): number

Defined in: libs/scene/src/scene/basesprite.ts:110

Returns

number

Set Signature

set anchorY(value): void

Defined in: libs/scene/src/scene/basesprite.ts:113

Parameters
value

number

Returns

void

Inherited from

BaseSprite.anchorY


uvTopLeft

Get Signature

get uvTopLeft(): Vector2

Defined in: libs/scene/src/scene/basesprite.ts:123

Returns

Vector2

Set Signature

set uvTopLeft(value): void

Defined in: libs/scene/src/scene/basesprite.ts:127

Parameters
value

Vector2

Returns

void

Inherited from

BaseSprite.uvTopLeft


uvBottomRight

Get Signature

get uvBottomRight(): Vector2

Defined in: libs/scene/src/scene/basesprite.ts:131

Returns

Vector2

Set Signature

set uvBottomRight(value): void

Defined in: libs/scene/src/scene/basesprite.ts:135

Parameters
value

Vector2

Returns

void

Inherited from

BaseSprite.uvBottomRight


placeToOctree

Get Signature

get placeToOctree(): boolean

Defined in: libs/scene/src/scene/scene_node.ts:312

Whether the node should be inserted into the scene's spatial structure.

Remarks

Toggling this hints the scene to (re)place the node in octree/acceleration structures.

Returns

boolean

Set Signature

set placeToOctree(val): void

Defined in: libs/scene/src/scene/scene_node.ts:315

Parameters
val

boolean

Returns

void

Inherited from

BaseSprite.placeToOctree


runtimeId

Get Signature

get runtimeId(): number

Defined in: libs/scene/src/scene/scene_node.ts:326

Node's runtime unique identifier

Returns

number

Inherited from

BaseSprite.runtimeId


persistentId

Get Signature

get persistentId(): string

Defined in: libs/scene/src/scene/scene_node.ts:335

Node's persistent identifier.

Remarks

Changing this affects serialization and registry lookup; ensure uniqueness.

Returns

string

Set Signature

set persistentId(id): void

Defined in: libs/scene/src/scene/scene_node.ts:338

Parameters
id

string

Returns

void

Inherited from

BaseSprite.persistentId


prefabId

Get Signature

get prefabId(): string

Defined in: libs/scene/src/scene/scene_node.ts:347

If not empty, this node was loaded from a prefab

Remarks

Internal used for serialization

Returns

string

Set Signature

set prefabId(id): void

Defined in: libs/scene/src/scene/scene_node.ts:350

Parameters
id

string

Returns

void

Inherited from

BaseSprite.prefabId


jointTypeT

Get Signature

get jointTypeT(): "none" | "animated" | "static"

Defined in: libs/scene/src/scene/scene_node.ts:366

Translation type if this is a joint node of any skeleton

Remarks

Internal used for serialization

Returns

"none" | "animated" | "static"

Set Signature

set jointTypeT(val): void

Defined in: libs/scene/src/scene/scene_node.ts:369

Parameters
val

"none" | "animated" | "static"

Returns

void

Inherited from

BaseSprite.jointTypeT


jointTypeS

Get Signature

get jointTypeS(): "none" | "animated" | "static"

Defined in: libs/scene/src/scene/scene_node.ts:378

Scale type if this is a joint node of any skeleton

Remarks

Internal used for serialization

Returns

"none" | "animated" | "static"

Set Signature

set jointTypeS(val): void

Defined in: libs/scene/src/scene/scene_node.ts:381

Parameters
val

"none" | "animated" | "static"

Returns

void

Inherited from

BaseSprite.jointTypeS


jointTypeR

Get Signature

get jointTypeR(): "none" | "animated" | "static"

Defined in: libs/scene/src/scene/scene_node.ts:390

Rotation type if this is a joint node of any skeleton

Remarks

Internal used for serialization

Returns

"none" | "animated" | "static"

Set Signature

set jointTypeR(val): void

Defined in: libs/scene/src/scene/scene_node.ts:393

Parameters
val

"none" | "animated" | "static"

Returns

void

Inherited from

BaseSprite.jointTypeR


metaData

Get Signature

get metaData(): Metadata

Defined in: libs/scene/src/scene/scene_node.ts:402

Arbitrary metadata associated with this node.

Remarks

Stored and transported with the node; format is application-defined.

Returns

Metadata

Set Signature

set metaData(val): void

Defined in: libs/scene/src/scene/scene_node.ts:405

Parameters
val

Metadata

Returns

void

Inherited from

BaseSprite.metaData


script

Get Signature

get script(): string

Defined in: libs/scene/src/scene/scene_node.ts:414

Attached script filename or identifier (engine-specific).

Remarks

Integrates with the engine’s scripting system if available.

Returns

string

Set Signature

set script(fileName): void

Defined in: libs/scene/src/scene/scene_node.ts:417

Parameters
fileName

string

Returns

void

Inherited from

BaseSprite.script


scriptConfig

Get Signature

get scriptConfig(): object | unknown[]

Defined in: libs/scene/src/scene/scene_node.ts:430

Script component configuration payload used by editor/runtime script components.

Returns

object | unknown[]

Set Signature

set scriptConfig(value): void

Defined in: libs/scene/src/scene/scene_node.ts:433

Parameters
value

object | unknown[]

Returns

void

Inherited from

BaseSprite.scriptConfig


scripts

Get Signature

get scripts(): ScriptAttachment[]

Defined in: libs/scene/src/scene/scene_node.ts:447

All script attachments on this node.

Returns

ScriptAttachment[]

Set Signature

set scripts(value): void

Defined in: libs/scene/src/scene/scene_node.ts:450

Parameters
value

ScriptAttachment[]

Returns

void

Inherited from

BaseSprite.scripts


scriptConfigs

Get Signature

get scriptConfigs(): unknown[]

Defined in: libs/scene/src/scene/scene_node.ts:456

Script configs for all script attachments.

Returns

unknown[]

Set Signature

set scriptConfigs(value): void

Defined in: libs/scene/src/scene/scene_node.ts:459

Parameters
value

unknown[]

Returns

void

Inherited from

BaseSprite.scriptConfigs


name

Get Signature

get name(): string

Defined in: libs/scene/src/scene/scene_node.ts:474

Display name of the node (for UI/debugging).

Returns

string

Set Signature

set name(val): void

Defined in: libs/scene/src/scene/scene_node.ts:477

Parameters
val

string

Returns

void

Inherited from

BaseSprite.name


scene

Get Signature

get scene(): Scene

Defined in: libs/scene/src/scene/scene_node.ts:481

The owning scene.

Returns

Scene

Inherited from

BaseSprite.scene


attached

Get Signature

get attached(): boolean

Defined in: libs/scene/src/scene/scene_node.ts:487

Whether this node is currently attached under the scene's root.

Returns

boolean

Inherited from

BaseSprite.attached


sealed

Get Signature

get sealed(): boolean

Defined in: libs/scene/src/scene/scene_node.ts:501

If true, the node is logically sealed; some operations (like cloning as child) may be restricted by engine policies.

Returns

boolean

Set Signature

set sealed(val): void

Defined in: libs/scene/src/scene/scene_node.ts:504

Parameters
val

boolean

Returns

void

Inherited from

BaseSprite.sealed


animationSet

Get Signature

get animationSet(): AnimationSet

Defined in: libs/scene/src/scene/scene_node.ts:513

Lazily created animation set for this node.

Remarks

Accessing this schedules the node for update in the scene.

Returns

AnimationSet

Inherited from

BaseSprite.animationSet


sharedModel

Get Signature

get sharedModel(): SharedModel

Defined in: libs/scene/src/scene/scene_node.ts:523

Shared model reference for instancing/streaming systems.

Returns

SharedModel

Set Signature

set sharedModel(model): void

Defined in: libs/scene/src/scene/scene_node.ts:526

Parameters
model

SharedModel

Returns

void

Inherited from

BaseSprite.sharedModel


morphTargetGroups

Get Signature

get morphTargetGroups(): SceneMorphTargetGroup[]

Defined in: libs/scene/src/scene/scene_node.ts:530

Runtime morph target groups bound to this model instance.

Returns

SceneMorphTargetGroup[]

Set Signature

set morphTargetGroups(groups): void

Defined in: libs/scene/src/scene/scene_node.ts:533

Parameters
groups

SceneMorphTargetGroup[]

Returns

void

Inherited from

BaseSprite.morphTargetGroups


clipTestEnabled

Get Signature

get clipTestEnabled(): boolean

Defined in: libs/scene/src/scene/scene_node.ts:774

Clip mode

Returns

boolean

Set Signature

set clipTestEnabled(val): void

Defined in: libs/scene/src/scene/scene_node.ts:777

Parameters
val

boolean

Returns

void

Inherited from

BaseSprite.clipTestEnabled


hidden

Get Signature

get hidden(): boolean

Defined in: libs/scene/src/scene/scene_node.ts:781

Computed value of show state

Returns

boolean

Inherited from

BaseSprite.hidden


showState

Get Signature

get showState(): SceneNodeVisible

Defined in: libs/scene/src/scene/scene_node.ts:789

Show state

Returns

SceneNodeVisible

Set Signature

set showState(val): void

Defined in: libs/scene/src/scene/scene_node.ts:792

Parameters
val

SceneNodeVisible

Returns

void

Inherited from

BaseSprite.showState


pickable

Get Signature

get pickable(): boolean

Defined in: libs/scene/src/scene/scene_node.ts:810

Whether this node is enabled for CPU picking

Returns

boolean

Set Signature

set pickable(val): void

Defined in: libs/scene/src/scene/scene_node.ts:813

Parameters
val

boolean

Returns

void

Inherited from

BaseSprite.pickable


gpuPickable

Get Signature

get gpuPickable(): boolean

Defined in: libs/scene/src/scene/scene_node.ts:817

Whether this node is enabled for GPU picking

Returns

boolean

Set Signature

set gpuPickable(val): void

Defined in: libs/scene/src/scene/scene_node.ts:820

Parameters
val

boolean

Returns

void

Inherited from

BaseSprite.gpuPickable


computedBoundingBoxDrawMode

Get Signature

get computedBoundingBoxDrawMode(): number

Defined in: libs/scene/src/scene/scene_node.ts:902

Computed value for bounding box draw mode

Returns

number

Inherited from

BaseSprite.computedBoundingBoxDrawMode


boundingBoxDrawMode

Get Signature

get boundingBoxDrawMode(): number

Defined in: libs/scene/src/scene/scene_node.ts:913

Bounding box draw mode

Returns

number

Set Signature

set boundingBoxDrawMode(mode): void

Defined in: libs/scene/src/scene/scene_node.ts:916

Parameters
mode

number

Returns

void

Inherited from

BaseSprite.boundingBoxDrawMode


parent

Get Signature

get parent(): SceneNode

Defined in: libs/scene/src/scene/scene_node.ts:1204

Parent of the xform

Returns

SceneNode

Set Signature

set parent(p): void

Defined in: libs/scene/src/scene/scene_node.ts:1207

Parameters
p

SceneNode

Returns

void

Inherited from

BaseSprite.parent


children

Get Signature

get children(): SceneNode[]

Defined in: libs/scene/src/scene/scene_node.ts:1213

Children of this xform

Returns

SceneNode[]

Inherited from

BaseSprite.children


position

Get Signature

get position(): Vector3

Defined in: libs/scene/src/scene/scene_node.ts:1219

Position of the xform relative to it's parent

Returns

Vector3

Set Signature

set position(val): void

Defined in: libs/scene/src/scene/scene_node.ts:1222

Parameters
val

Vector3

Returns

void

Inherited from

BaseSprite.position


scale

Get Signature

get scale(): Vector3

Defined in: libs/scene/src/scene/scene_node.ts:1228

Scaling of the xform

Returns

Vector3

Set Signature

set scale(val): void

Defined in: libs/scene/src/scene/scene_node.ts:1231

Parameters
val

Vector3

Returns

void

Inherited from

BaseSprite.scale


rotation

Get Signature

get rotation(): Quaternion

Defined in: libs/scene/src/scene/scene_node.ts:1237

Rotation of the xform

Returns

Quaternion

Set Signature

set rotation(val): void

Defined in: libs/scene/src/scene/scene_node.ts:1240

Parameters
val

Quaternion

Returns

void

Inherited from

BaseSprite.rotation


localMatrix

Get Signature

get localMatrix(): Immutable<Matrix4x4>

Defined in: libs/scene/src/scene/scene_node.ts:1346

Local transformation matrix of the xform

Returns

Immutable<Matrix4x4>

Set Signature

set localMatrix(matrix): void

Defined in: libs/scene/src/scene/scene_node.ts:1353

Parameters
matrix

Immutable<Matrix4x4>

Returns

void

Inherited from

BaseSprite.localMatrix


worldMatrix

Get Signature

get worldMatrix(): Immutable<Matrix4x4>

Defined in: libs/scene/src/scene/scene_node.ts:1357

World transformation matrix of the xform

Returns

Immutable<Matrix4x4>

Inherited from

BaseSprite.worldMatrix


worldMatrixDet

Get Signature

get worldMatrixDet(): number

Defined in: libs/scene/src/scene/scene_node.ts:1362

The determinant of world matrix

Returns

number

Inherited from

BaseSprite.worldMatrixDet


invWorldMatrix

Get Signature

get invWorldMatrix(): Immutable<Matrix4x4>

Defined in: libs/scene/src/scene/scene_node.ts:1367

Inverse of the world transformation matrix of the xform

Returns

Immutable<Matrix4x4>

Inherited from

BaseSprite.invWorldMatrix

Methods

isPrototypeOf()

static isPrototypeOf(v): boolean

Defined in: libs/base/dist/index.d.ts:80

Parameters

v

object

Returns

boolean

Inherited from

BaseSprite.isPrototypeOf


on()

Call Signature

on<K>(type, listener, context?): void

Defined in: libs/base/dist/index.d.ts:635

IEventTarget.on

Type Parameters
K

K extends "dispose" | "nodeattached" | "noderemoved" | "visiblechanged" | "transformchanged" | "bvchanged"

Parameters
type

K

listener

EventListener<object & object, K>

context?

unknown

Returns

void

Inherited from

BaseSprite.on

Call Signature

on<K>(type, listener, context?): void

Defined in: libs/base/dist/index.d.ts:594

IEventTarget.on

Type Parameters
K

K extends "dispose"

Parameters
type

K

listener

EventListener<{ dispose: []; }, K>

context?

unknown

Returns

void

Inherited from

BaseSprite.on


once()

Call Signature

once<K>(type, listener, context?): void

Defined in: libs/base/dist/index.d.ts:639

IEventTarget.once

Type Parameters
K

K extends "dispose" | "nodeattached" | "noderemoved" | "visiblechanged" | "transformchanged" | "bvchanged"

Parameters
type

K

listener

EventListener<object & object, K>

context?

unknown

Returns

void

Inherited from

BaseSprite.once

Call Signature

once<K>(type, listener, context?): void

Defined in: libs/base/dist/index.d.ts:598

IEventTarget.once

Type Parameters
K

K extends "dispose"

Parameters
type

K

listener

EventListener<{ dispose: []; }, K>

context?

unknown

Returns

void

Inherited from

BaseSprite.once


off()

Call Signature

off<K>(type, listener, context?): void

Defined in: libs/base/dist/index.d.ts:643

IEventTarget.off

Type Parameters
K

K extends "dispose" | "nodeattached" | "noderemoved" | "visiblechanged" | "transformchanged" | "bvchanged"

Parameters
type

K

listener

EventListener<object & object, K>

context?

unknown

Returns

void

Inherited from

BaseSprite.off

Call Signature

off<K>(type, listener?, context?): void

Defined in: libs/base/dist/index.d.ts:602

IEventTarget.off

Type Parameters
K

K extends "dispose"

Parameters
type

K

listener?

EventListener<{ dispose: []; }>

context?

unknown

Returns

void

Inherited from

BaseSprite.off


dispatchEvent()

Call Signature

dispatchEvent<K>(type, ...args): void

Defined in: libs/base/dist/index.d.ts:647

IEventTarget.dispatchEvent

Type Parameters
K

K extends "dispose" | "nodeattached" | "noderemoved" | "visiblechanged" | "transformchanged" | "bvchanged"

Parameters
type

K

args

...object & object[K]

Returns

void

Inherited from

BaseSprite.dispatchEvent

Call Signature

dispatchEvent<K>(type, ...args): void

Defined in: libs/base/dist/index.d.ts:606

IEventTarget.dispatchEvent

Type Parameters
K

K extends "dispose"

Parameters
type

K

args

...object[K]

Returns

void

Inherited from

BaseSprite.dispatchEvent


dispose()

dispose(): void

Defined in: libs/base/dist/index.d.ts:6066

Releases all GPU resources and detaches from the renderer.

Returns

void

Inherited from

BaseSprite.dispose


getDrawableId()

getDrawableId(): number

Defined in: libs/scene/src/render/drawable_mixin.ts:14

Unique, stable identifier for the drawable, used in caches and picking.

Returns

number

Inherited from

BaseSprite.getDrawableId


pushRenderQueueRef()

pushRenderQueueRef(ref): void

Defined in: libs/scene/src/render/drawable_mixin.ts:15

Pushes a reference to the current render queue for cleanup or back-references.

Useful for batching or delayed state application.

Parameters

ref

RenderQueueRef

Returns

void

Inherited from

BaseSprite.pushRenderQueueRef


applyInstanceOffsetAndStride()

applyInstanceOffsetAndStride(renderQueue, stride, offset): void

Defined in: libs/scene/src/render/drawable_mixin.ts:16

Parameters

renderQueue

RenderQueue

stride

number

offset

number

Returns

void

Inherited from

BaseSprite.applyInstanceOffsetAndStride


applyTransformUniforms()

applyTransformUniforms(renderQueue): void

Defined in: libs/scene/src/render/drawable_mixin.ts:17

Applies transform-related uniforms to the active bind group or pipeline.

Parameters

renderQueue

RenderQueue

The current render queue issuing this draw.

Returns

void

Inherited from

BaseSprite.applyTransformUniforms


applyMaterialUniforms()

applyMaterialUniforms(instanceInfo): void

Defined in: libs/scene/src/render/drawable_mixin.ts:18

Parameters

instanceInfo

DrawableInstanceInfo

Returns

void

Inherited from

BaseSprite.applyMaterialUniforms


applyMaterialUniformsAll()

applyMaterialUniformsAll(): void

Defined in: libs/scene/src/render/drawable_mixin.ts:19

Returns

void

Inherited from

BaseSprite.applyMaterialUniformsAll


getObjectColor()

getObjectColor(): Vector4

Defined in: libs/scene/src/render/drawable_mixin.ts:20

Returns the unique color used for GPU picking (object ID in color).

Returns

Vector4

Inherited from

BaseSprite.getObjectColor


updateState()

updateState(): void

Defined in: libs/scene/src/render/drawable_mixin.ts:21

Updates internal state or GPU resources for this drawable, if needed.

Returns

void

Inherited from

BaseSprite.updateState


bind()

bind(ctx, renderQueue): void

Defined in: libs/scene/src/render/drawable_mixin.ts:22

Parameters

ctx

DrawContext

renderQueue

RenderQueue

Returns

void

Inherited from

BaseSprite.bind


getInstanceId()

getInstanceId(_renderPass): string

Defined in: libs/scene/src/scene/basesprite.ts:63

Returns the batch instance ID for the current render pass.

Parameters

_renderPass

RenderPass

Returns

string

Inherited from

BaseSprite.getInstanceId


getInstanceUniforms()

getInstanceUniforms(): Float32Array<ArrayBuffer>

Defined in: libs/scene/src/scene/basesprite.ts:69

Returns the packed instance-uniform buffer used for batching.

Returns

Float32Array<ArrayBuffer>

Inherited from

BaseSprite.getInstanceUniforms


getPickTarget()

getPickTarget(): PickTarget

Defined in: libs/scene/src/scene/basesprite.ts:75

Returns the pick target override to be reported when this object is picked.

If not set, a default target derived from the node/material may be used.

Returns

PickTarget

Inherited from

BaseSprite.getPickTarget


setPickTarget()

setPickTarget(node, label?): void

Defined in: libs/scene/src/scene/basesprite.ts:78

Parameters

node

SceneNode

label?

string

Returns

void

Inherited from

BaseSprite.setPickTarget


getMorphData()

getMorphData(): any

Defined in: libs/scene/src/scene/basesprite.ts:142

Returns the morph target data texture (if morphing is used).

Returns

any

Inherited from

BaseSprite.getMorphData


getMorphInfo()

getMorphInfo(): any

Defined in: libs/scene/src/scene/basesprite.ts:148

Returns the morph information buffer (weights, ranges, etc.).

Returns

any

Inherited from

BaseSprite.getMorphInfo


isBatchable()

isBatchable(): this is BatchDrawable

Defined in: libs/scene/src/scene/basesprite.ts:154

Returns true if the object supports instanced rendering.

When true, the object should also implement the BatchDrawable methods.

Returns

this is BatchDrawable

Inherited from

BaseSprite.isBatchable


getQueueType()

getQueueType(): number

Defined in: libs/scene/src/scene/basesprite.ts:160

Returns the type/category of render queue this object belongs to.

Returns

number

Inherited from

BaseSprite.getQueueType


isUnlit()

isUnlit(): boolean

Defined in: libs/scene/src/scene/basesprite.ts:166

True if shading is unlit (does not depend on scene lighting).

Returns

boolean

Inherited from

BaseSprite.isUnlit


needSceneColor()

needSceneColor(): boolean

Defined in: libs/scene/src/scene/basesprite.ts:172

Whether the object requires access to the scene color buffer.

Returns

boolean

Inherited from

BaseSprite.needSceneColor


needSceneDepth()

needSceneDepth(): boolean

Defined in: libs/scene/src/scene/basesprite.ts:178

Whether the object requires access to the scene depth (linear or non-linear).

Returns

boolean

Inherited from

BaseSprite.needSceneDepth


draw()

draw(ctx, renderQueue, hash?): void

Defined in: libs/scene/src/scene/basesprite.ts:184

Issues draw commands for this object.

Parameters

ctx

DrawContext

Full draw context for the current pass.

renderQueue

RenderQueue

The current render queue issuing this draw.

hash?

string

Optional hash key for render bundle or pipeline caching.

Returns

void

Inherited from

BaseSprite.draw


getMaterial()

getMaterial(): SpriteMaterial

Defined in: libs/scene/src/scene/basesprite.ts:211

Returns the bound material driving shading for this drawable.

Returns

SpriteMaterial

Inherited from

BaseSprite.getMaterial


getPrimitive()

getPrimitive(): Primitive

Defined in: libs/scene/src/scene/basesprite.ts:217

Returns the geometry primitive to be drawn.

Returns

Primitive

Inherited from

BaseSprite.getPrimitive


getBoneMatrices()

getBoneMatrices(): any

Defined in: libs/scene/src/scene/basesprite.ts:231

Returns the texture containing bone matrices for skinned meshes.

Returns

any

Inherited from

BaseSprite.getBoneMatrices


getNode()

getNode(): Sprite

Defined in: libs/scene/src/scene/basesprite.ts:237

Returns the owning scene node (transform and hierarchy).

Returns

Sprite

Inherited from

BaseSprite.getNode


computeBoundingVolume()

computeBoundingVolume(): any

Defined in: libs/scene/src/scene/basesprite.ts:244

Computes the bounding volume of the node

Returns

any

The output bounding volume

Inherited from

BaseSprite.computeBoundingVolume


computeWorldBoundingVolume()

computeWorldBoundingVolume(): BoundingBox

Defined in: libs/scene/src/scene/basesprite.ts:250

Computes the world space bounding volume of the node

Returns

BoundingBox

The output bounding volume

Inherited from

BaseSprite.computeWorldBoundingVolume


calculateLocalTransform()

calculateLocalTransform(outMatrix): void

Defined in: libs/scene/src/scene/basesprite.ts:266

Calculate local transform matrix

Parameters

outMatrix

Matrix4x4

Matrix object that holds the result of calculation

Returns

void

Inherited from

BaseSprite.calculateLocalTransform


calculateWorldTransform()

calculateWorldTransform(outMatrix): void

Defined in: libs/scene/src/scene/basesprite.ts:277

Calculate world transform matrix

Parameters

outMatrix

Matrix4x4

Matrix object that holds the result of calculation

Returns

void

Inherited from

BaseSprite.calculateWorldTransform


onSetMaterial()

protected onSetMaterial(material): void

Defined in: libs/scene/src/scene/basesprite.ts:286

Called when new material is set

Parameters

material

SpriteMaterial

Returns

void

Inherited from

BaseSprite.onSetMaterial


onDispose()

protected onDispose(): void

Defined in: libs/scene/src/scene/basesprite.ts:291

Disposes the mesh node

Returns

void

Inherited from

BaseSprite.onDispose


getName()

getName(): string

Defined in: libs/scene/src/scene/graph_node.ts:36

Gets the name

Returns

string

Inherited from

BaseSprite.getName


isGraphNode()

isGraphNode(): this is GraphNode

Defined in: libs/scene/src/scene/graph_node.ts:43

Type guard: true if this node is a graph node.

Returns

this is GraphNode

Inherited from

BaseSprite.isGraphNode


getSortDistance()

getSortDistance(camera): number

Defined in: libs/scene/src/scene/graph_node.ts:61

Computes the distance used for sorting (e.g., transparent draw order).

Parameters

camera

Camera

Camera from which to compute distance (usually camera -> object).

Returns

number

Inherited from

BaseSprite.getSortDistance


getPrefabNode()

getPrefabNode(): SceneNode

Defined in: libs/scene/src/scene/scene_node.ts:357

Get prefab node this node belongs to, or null if this node does not belongs to any prefab

Returns

SceneNode

prefab node this node belongs to

Inherited from

BaseSprite.getPrefabNode


clone()

clone(): Promise<Sprite>

Defined in: libs/scene/src/scene/scene_node.ts:547

Clone this node.

Returns

Promise<Sprite>

New node instance

Remarks

If a shared model exists, it may create an instanced node. The clone is attached under the same parent; children are cloned based on method and recursive.

Inherited from

BaseSprite.clone


hasChild()

hasChild(child): boolean

Defined in: libs/scene/src/scene/scene_node.ts:577

Whether the given node is a direct child of this node.

Parameters

child

SceneNode

The node to be checked

Returns

boolean

true if the given node is a direct child of this node, false otherwise

Inherited from

BaseSprite.hasChild


removeChildren()

removeChildren(): void

Defined in: libs/scene/src/scene/scene_node.ts:583

Remove all children from this node.

Returns

void

Inherited from

BaseSprite.removeChildren


isParentOf()

isParentOf(child): boolean

Defined in: libs/scene/src/scene/scene_node.ts:591

Whether this node is an ancestor (direct or indirect) of the given node.

Parameters

child

SceneNode

Returns

boolean

Inherited from

BaseSprite.isParentOf


remove()

remove(): Sprite

Defined in: libs/scene/src/scene/scene_node.ts:602

Detach this node from its parent.

Returns

Sprite

this

Inherited from

BaseSprite.remove


traverse()

traverse(v): void

Defined in: libs/scene/src/scene/scene_node.ts:611

Depth-first traversal of this node's subtree (pre-order).

Parameters

v

Visitor<SceneNode>

Visitor invoked on each node.

Returns

void

Inherited from

BaseSprite.traverse


iterate()

iterate(callback): boolean

Defined in: libs/scene/src/scene/scene_node.ts:625

Iterate self and descendants in pre-order.

Warning: Do not remove children during this iteration. To allow removal, use iterateBottomToTop.

Parameters

callback

NodeIterateFunc

Called for each node; if returns true, iteration stops.

Returns

boolean

If returns true, the iteration will immediately stop.

Inherited from

BaseSprite.iterate


iterateBottomToTop()

iterateBottomToTop(callback): boolean

Defined in: libs/scene/src/scene/scene_node.ts:644

Iterate self and descendants in reverse post-order (bottom-to-top).

Child nodes can be safely removed during this iteration.

Parameters

callback

NodeIterateFunc

Called for each node; if returns true, iteration stops.

Returns

boolean

If returns true, the iteration will immediately stop.

Inherited from

BaseSprite.iterateBottomToTop


isLight()

isLight(): this is BaseLight

Defined in: libs/scene/src/scene/scene_node.ts:661

Type guard: true if this node is a light.

Returns

this is BaseLight

Inherited from

BaseSprite.isLight


isMesh()

isMesh(): this is Mesh

Defined in: libs/scene/src/scene/scene_node.ts:665

Type guard: true if this node is a mesh.

Returns

this is Mesh

Inherited from

BaseSprite.isMesh


isMSDFTextSprite()

isMSDFTextSprite(): this is MSDFTextSprite

Defined in: libs/scene/src/scene/scene_node.ts:673

Type guard: true if this node is a MSDF text sprite

Returns

this is MSDFTextSprite

Inherited from

BaseSprite.isMSDFTextSprite


isMSDFText()

isMSDFText(): this is MSDFText

Defined in: libs/scene/src/scene/scene_node.ts:677

Type guard: true if this node is a MSDF text sprite

Returns

this is MSDFText

Inherited from

BaseSprite.isMSDFText


isWater()

isWater(): this is Water

Defined in: libs/scene/src/scene/scene_node.ts:681

Type guard: true if this node is a water node.

Returns

this is Water

Inherited from

BaseSprite.isWater


isParticleSystem()

isParticleSystem(): this is ParticleSystem

Defined in: libs/scene/src/scene/scene_node.ts:685

Type guard: true if this node is a particle system.

Returns

this is ParticleSystem

Inherited from

BaseSprite.isParticleSystem


isBatchGroup()

isBatchGroup(): this is BatchGroup

Defined in: libs/scene/src/scene/scene_node.ts:689

Type guard: true if this node is a batch group.

Returns

this is BatchGroup

Inherited from

BaseSprite.isBatchGroup


isClipmapTerrain()

isClipmapTerrain(): this is ClipmapTerrain

Defined in: libs/scene/src/scene/scene_node.ts:693

Type guard: true if this node is a clipmap terrain.

Returns

this is ClipmapTerrain

Inherited from

BaseSprite.isClipmapTerrain


isCamera()

isCamera(): this is Camera

Defined in: libs/scene/src/scene/scene_node.ts:697

true if this is a camera node, false otherwise

Returns

this is Camera

Inherited from

BaseSprite.isCamera


isPunctualLight()

isPunctualLight(): this is PunctualLight

Defined in: libs/scene/src/scene/scene_node.ts:701

true if this is a punctual light node, false otherwise

Returns

this is PunctualLight

Inherited from

BaseSprite.isPunctualLight


getBoundingVolume()

getBoundingVolume(): BoundingVolume

Defined in: libs/scene/src/scene/scene_node.ts:715

Gets the bounding volume of the node

Returns

BoundingVolume

The bounding volume of the node

Inherited from

BaseSprite.getBoundingVolume


setBoundingVolume()

setBoundingVolume(bv): void

Defined in: libs/scene/src/scene/scene_node.ts:726

Sets the bounding volume of the node

Parameters

bv

BoundingVolume

The bounding volume to set

Returns

void

Inherited from

BaseSprite.setBoundingVolume


getWorldBoundingVolume()

getWorldBoundingVolume(): BoundingVolume

Defined in: libs/scene/src/scene/scene_node.ts:737

Gets the world space bounding volume of the node

Returns

BoundingVolume

The world space bounding volume of the node

Inherited from

BaseSprite.getWorldBoundingVolume


invalidateBoundingVolume()

invalidateBoundingVolume(): void

Defined in: libs/scene/src/scene/scene_node.ts:753

Force the bounding volume to be recalculated

Returns

void

Inherited from

BaseSprite.invalidateBoundingVolume


invalidateWorldBoundingVolume()

invalidateWorldBoundingVolume(transformChanged): void

Defined in: libs/scene/src/scene/scene_node.ts:758

Force the world space bounding volume to be recalculated

Parameters

transformChanged

boolean

Returns

void

Inherited from

BaseSprite.invalidateWorldBoundingVolume


findNodeById()

findNodeById<T>(id): T

Defined in: libs/scene/src/scene/scene_node.ts:830

Finds a scene node by its persistent ID.

Type Parameters

T

T extends SceneNode

Expected node type.

Parameters

id

string

Persistent identifier to match against SceneNode.persistentId.

Returns

T

The first matching node, or null if not found.

Inherited from

BaseSprite.findNodeById


findSkeletonById()

findSkeletonById(id): SkinBinding

Defined in: libs/scene/src/scene/scene_node.ts:845

Finds a skeleton object by its persistent ID.

Parameters

id

string

Persistent identifier to match against Skeleton.persistentId.

Returns

SkinBinding

The first matchign node, or null if not found.

Inherited from

BaseSprite.findSkeletonById


findSkinBindingById()

findSkinBindingById(id): SkinBinding

Defined in: libs/scene/src/scene/scene_node.ts:853

Finds a skin binding by its persistent ID.

Parameters

id

string

Persistent identifier to match against SkinBinding.persistentId.

Returns

SkinBinding

The first matching binding, or null if not found.

Inherited from

BaseSprite.findSkinBindingById


findSkeletonRigById()

findSkeletonRigById(id): SkeletonRig

Defined in: libs/scene/src/scene/scene_node.ts:868

Finds a shared skeleton rig by its persistent ID.

Parameters

id

string

Persistent identifier to match against SkeletonRig.persistentId.

Returns

SkeletonRig

The first matching rig, or null if not found.

Inherited from

BaseSprite.findSkeletonRigById


findNodeByName()

findNodeByName<T>(name): T

Defined in: libs/scene/src/scene/scene_node.ts:890

Finds a scene node by name.

If multiple nodes share the same name, returns the first match encountered during traversal.

Type Parameters

T

T extends SceneNode

Expected node type.

Parameters

name

string

Node name to match.

Returns

T

The first matching node, or null if not found.

Remarks

Names are not guaranteed unique. Prefer IDs for stable references.

Inherited from

BaseSprite.findNodeByName


getSerializedMorphTargetGroups()

getSerializedMorphTargetGroups(): SerializedMorphTargetGroup[]

Defined in: libs/scene/src/scene/scene_node.ts:973

Returns serialized morph target groups for this node.

Returns

SerializedMorphTargetGroup[]

Inherited from

BaseSprite.getSerializedMorphTargetGroups


setSerializedMorphTargetGroups()

setSerializedMorphTargetGroups(groups): void

Defined in: libs/scene/src/scene/scene_node.ts:991

Restores serialized morph target groups for this node.

Parameters

groups

SerializedMorphTargetGroup[]

Returns

void

Inherited from

BaseSprite.setSerializedMorphTargetGroups


invalidateTransform()

invalidateTransform(invalidateLocal?): void

Defined in: libs/scene/src/scene/scene_node.ts:1027

Force transform update and notify descendants.

Parameters

invalidateLocal?

boolean = true

If true, also invalidate local matrix; otherwise only invalidate world matrix.

Returns

void

Inherited from

BaseSprite.invalidateTransform


setMorphTargetWeight()

setMorphTargetWeight(name, weight): void

Defined in: libs/scene/src/scene/scene_node.ts:1035

Set morph target weight by name for all meshes in the subtree.

Parameters

name

string

Morph target name

weight

number

Morph target weight

Returns

void

Inherited from

BaseSprite.setMorphTargetWeight


setMorphTargetGroupWeight()

setMorphTargetGroupWeight(name, weight): void

Defined in: libs/scene/src/scene/scene_node.ts:1051

Set morph target group weight for the model instance.

Parameters

name

string

Morph target group name

weight

number

Group weight

Returns

void

Inherited from

BaseSprite.setMorphTargetGroupWeight


getMorphTargetGroupWeight()

getMorphTargetGroupWeight(name): number

Defined in: libs/scene/src/scene/scene_node.ts:1073

Get morph target group weight.

Parameters

name

string

Morph target group name

Returns

number

The group weight, or 0 if no group was found

Inherited from

BaseSprite.getMorphTargetGroupWeight


collectMorphTargetNames()

collectMorphTargetNames(): string[]

Defined in: libs/scene/src/scene/scene_node.ts:1081

Collect all morph target names from meshes in the subtree.

Returns

string[]

Array of unique morph target names

Inherited from

BaseSprite.collectMorphTargetNames


collectMorphTargetGroupNames()

collectMorphTargetGroupNames(): string[]

Defined in: libs/scene/src/scene/scene_node.ts:1097

Collect all model-level morph target group names.

Returns

string[]

Array of morph target group names

Inherited from

BaseSprite.collectMorphTargetGroupNames


onPostClone()

protected onPostClone(): void | Promise<void>

Defined in: libs/scene/src/scene/scene_node.ts:1106

Get called when the node was just created by cloning from other node

Returns

void | Promise<void>

Inherited from

BaseSprite.onPostClone


_onAttached()

protected _onAttached(): void

Defined in: libs/scene/src/scene/scene_node.ts:1174

Get called when this node is attached to scene

Returns

void

Inherited from

BaseSprite._onAttached


_onDetached()

protected _onDetached(): void

Defined in: libs/scene/src/scene/scene_node.ts:1178

Get called when this node is detached from scene

Returns

void

Inherited from

BaseSprite._onDetached


worldToThis()

Call Signature

worldToThis(v, result?): Vector3

Defined in: libs/scene/src/scene/scene_node.ts:1249

Transform world coordinate to local space

Parameters
v

Vector3

point or vector in world space

result?

Vector3

The output result

Returns

Vector3

The transformed local space coordinate

Inherited from

BaseSprite.worldToThis

Call Signature

worldToThis(v, result?): Vector4

Defined in: libs/scene/src/scene/scene_node.ts:1250

Transform world coordinate to local space

Parameters
v

Vector4

point or vector in world space

result?

Vector4

The output result

Returns

Vector4

The transformed local space coordinate

Inherited from

BaseSprite.worldToThis


otherToThis()

Call Signature

otherToThis(other, v, result?): Vector3

Defined in: libs/scene/src/scene/scene_node.ts:1269

Transform coordinate in other coordinate space to local space

Parameters
other

SceneNode

The other coordinate space

v

Vector3

point or vector in other coordinate space

result?

Vector3

The output result

Returns

Vector3

The transformed local space coordinate

Inherited from

BaseSprite.otherToThis

Call Signature

otherToThis(other, v, result?): Vector4

Defined in: libs/scene/src/scene/scene_node.ts:1270

Transform coordinate in other coordinate space to local space

Parameters
other

SceneNode

The other coordinate space

v

Vector4

point or vector in other coordinate space

result?

Vector4

The output result

Returns

Vector4

The transformed local space coordinate

Inherited from

BaseSprite.otherToThis


thisToWorld()

Call Signature

thisToWorld(v, result?): Vector3

Defined in: libs/scene/src/scene/scene_node.ts:1280

Transform local coordinate to world space

Parameters
v

Vector3

point or vector in local space

result?

Vector3

The output result

Returns

Vector3

The transformed world space coordinate

Inherited from

BaseSprite.thisToWorld

Call Signature

thisToWorld(v, result?): Vector4

Defined in: libs/scene/src/scene/scene_node.ts:1281

Transform local coordinate to world space

Parameters
v

Vector4

point or vector in local space

result?

Vector4

The output result

Returns

Vector4

The transformed world space coordinate

Inherited from

BaseSprite.thisToWorld


thisToOther()

Call Signature

thisToOther(other, v, result?): Vector3

Defined in: libs/scene/src/scene/scene_node.ts:1300

Transform local space coordinate to other coordinate space

Parameters
other

SceneNode

The other coordinate space

v

Vector3

point or vector in localspace

result?

Vector3

The output result

Returns

Vector3

The transformed coordinate in other coordinate space

Inherited from

BaseSprite.thisToOther

Call Signature

thisToOther(other, v, result?): Vector4

Defined in: libs/scene/src/scene/scene_node.ts:1301

Transform local space coordinate to other coordinate space

Parameters
other

SceneNode

The other coordinate space

v

Vector4

point or vector in localspace

result?

Vector4

The output result

Returns

Vector4

The transformed coordinate in other coordinate space

Inherited from

BaseSprite.thisToOther


getWorldPosition()

getWorldPosition(outPos?): Vector3

Defined in: libs/scene/src/scene/scene_node.ts:1309

Gets the position of the xform in world space

Parameters

outPos?

Vector3

Returns

Vector3

position of the xform in world space

Inherited from

BaseSprite.getWorldPosition


moveBy()

moveBy(delta): Sprite

Defined in: libs/scene/src/scene/scene_node.ts:1320

Moves the xform by an offset vector

Parameters

delta

Vector3

The offset vector

Returns

Sprite

self

Inherited from

BaseSprite.moveBy


scaleBy()

scaleBy(factor): Sprite

Defined in: libs/scene/src/scene/scene_node.ts:1329

Scales the xform by a given scale factor

Parameters

factor

Vector3

The scale factor

Returns

Sprite

self

Inherited from

BaseSprite.scaleBy


setLocalTransform()

setLocalTransform(matrix): Sprite

Defined in: libs/scene/src/scene/scene_node.ts:1338

Sets the local transform matrix of the xform

Parameters

matrix

Matrix4x4

The transform matrix to set

Returns

Sprite

self

Inherited from

BaseSprite.setLocalTransform


lookAt()

lookAt(eye, target, up): Sprite

Defined in: libs/scene/src/scene/scene_node.ts:1396

Sets the local tranformation matrix by a look-at matrix

Parameters

eye

Vector3

The eye position used to make the look-at matrix

target

Vector3

The target position used to make the look-at matrix

up

Vector3

The up vector used to make the look-at matrix

Returns

Sprite

self

Inherited from

BaseSprite.lookAt


update()

update(frameId, elapsedInSeconds, deltaInSeconds): void

Defined in: libs/scene/src/scene/scene_node.ts:1406

Update node state once per-frame

Parameters

frameId

number

Current frame id

elapsedInSeconds

number

Elapsed time from game start in seconds

deltaInSeconds

number

Elapsed time since previous frame in seconds

Returns

void

Inherited from

BaseSprite.update


updatePerCamera()

updatePerCamera(_camera, _elapsedInSeconds, _deltaInSeconds): void

Defined in: libs/scene/src/scene/scene_node.ts:1426

Update node state once per-camera

Parameters

_camera

Camera

Updates according to which camera

_elapsedInSeconds

number

Elapsed time from game start in seconds

_deltaInSeconds

number

Elapsed time since previous frame in seconds

Returns

void

Inherited from

BaseSprite.updatePerCamera


reparent()

reparent(p?): Sprite

Defined in: libs/scene/src/scene/scene_node.ts:1432

Removes this node from it's parent and add this node to another parent node if required

Parameters

p?

SceneNode

The new parent node that this node should be added to or null

Returns

Sprite

self

Inherited from

BaseSprite.reparent


isSprite()

isSprite(): this is Sprite

Defined in: libs/scene/src/scene/sprite.ts:15

Type guard: true if this node is a sprite

Returns

this is Sprite

Overrides

BaseSprite.isSprite

Released under the MIT License.