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Documentation / scene

scene

A modern, modular 3D rendering framework built on top of the @zephyr3d/device API.

Remarks

This package provides a complete, extensible rendering stack targeting WebGPU/WebGL backends through @zephyr3d/device. It offers scene graph management, materials and shaders, forward-plus style lighting passes, shadow mapping, post-processing, GPU picking, animation, and a robust app/runtime layer to orchestrate rendering and resource lifecycles.

Enumerations

Classes

Interfaces

Type Aliases

Variables

Functions

Released under the MIT License.