Documentation / scene / ColliderRW
Interface: ColliderRW
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:204
Mutable collider runtime state.
Properties
positionCurrent
positionCurrent:
Vector3
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:206
Current interpolated head position (for this substep)
directionCurrent
directionCurrent:
Vector3
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:208
Current interpolated capsule direction vector (head→tail)
boundsCenter
boundsCenter:
Vector3
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:210
World-space broad-phase center for current collider
boundsRadius
boundsRadius:
number
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:212
World-space broad-phase radius for current collider
positionCurrentTransform
positionCurrentTransform:
Vector3
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:214
This frame's world position (read from transform)
positionPreviousTransform
positionPreviousTransform:
Vector3
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:216
Previous frame's world position
directionCurrentTransform
directionCurrentTransform:
Quaternion
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:218
This frame's world rotation (read from transform)
directionPreviousTransform
directionPreviousTransform:
Quaternion
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:220
Previous frame's world rotation
worldToLocal
worldToLocal:
Matrix4x4
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:222
World-to-local matrix for AABB bounds computation
worldScale
worldScale:
Vector3
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:224
World-space scale of the collider node (product of all ancestor scales × own local scale)
localBoundsMin
localBoundsMin:
Vector3
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:226
Local-space AABB min corner
localBoundsMax
localBoundsMax:
Vector3
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:228
Local-space AABB max corner
radius
radius:
number
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:230
Scaled radius for current frame (base radius × world scale)
height
height:
number
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:232
Scaled capsule height for current frame (base height times world scale)
enabled
enabled:
number
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:234
Whether this collider is active (0 = disabled, 1 = enabled)