Skip to content

Documentation / scene / IRUniformTexture

Interface: IRUniformTexture

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:132

Represents a uniform texture and its sampler in the intermediate representation

Remarks

Used to track texture uniforms that need to be bound to the shader at runtime. Includes both the texture reference and sampler configuration.

Extended by

Properties

name

name: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:133


type

type: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:134


texture

texture: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:135


exposed

exposed: boolean

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:136


sRGB

sRGB: boolean

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:137


wrapS

wrapS: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:138


wrapT

wrapT: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:139


minFilter

minFilter: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:140


magFilter

magFilter: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:141


mipFilter

mipFilter: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:142

Released under the MIT License.