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Documentation / scene / IRUniformTexture

Interface: IRUniformTexture

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:123

Represents a uniform texture and its sampler in the intermediate representation

Remarks

Used to track texture uniforms that need to be bound to the shader at runtime. Includes both the texture reference and sampler configuration.

Extended by

Properties

name

name: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:124


type

type: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:125


texture

texture: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:126


sRGB

sRGB: boolean

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:127


wrapS

wrapS: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:128


wrapT

wrapT: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:129


minFilter

minFilter: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:130


magFilter

magFilter: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:131


mipFilter

mipFilter: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:132

Released under the MIT License.