Documentation / scene / IRUniformTexture
Interface: IRUniformTexture
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:123
Represents a uniform texture and its sampler in the intermediate representation
Remarks
Used to track texture uniforms that need to be bound to the shader at runtime. Includes both the texture reference and sampler configuration.
Extended by
Properties
name
name:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:124
type
type:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:125
texture
texture:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:126
sRGB
sRGB:
boolean
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:127
wrapS
wrapS:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:128
wrapT
wrapT:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:129
minFilter
minFilter:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:130
magFilter
magFilter:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:131
mipFilter
mipFilter:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:132