Documentation / scene / WaveGenerator
Interface: WaveGenerator
Defined in: libs/scene/src/render/wavegenerator.ts:14
Abstract class for wave generators.
Extends
IDisposable
Properties
[EventMapType]?
readonlyoptional[EventMapType]?:object
Defined in: libs/base/dist/index.d.ts:549
Type-only event map marker.
dispose
dispose: []
Inherited from
IDisposable.[EventMapType]
disposed
readonlydisposed:boolean
Defined in: libs/base/dist/index.d.ts:6054
Inherited from
IDisposable.disposed
Methods
on()
on<
K>(type,listener,context?):void
Defined in: libs/base/dist/index.d.ts:556
Sets up a function that will be called whenever the specified event is delivered to the target
Type Parameters
K
K extends "dispose"
Parameters
type
K
The event type to listen for
listener
EventListener<{ dispose: []; }, K>
The callback function
context?
unknown
Context object of the listener function
Returns
void
Inherited from
IDisposable.on
once()
once<
K>(type,listener,context?):void
Defined in: libs/base/dist/index.d.ts:563
Sets up a function that will be called only once when the specified event is delivered to the target
Type Parameters
K
K extends "dispose"
Parameters
type
K
The event type to listen for
listener
EventListener<{ dispose: []; }, K>
The callback function
context?
unknown
Context object of the listener function
Returns
void
Inherited from
IDisposable.once
off()
off<
K>(type,listener?,context?):void
Defined in: libs/base/dist/index.d.ts:569
Removes an event listener function previously registered.
Type Parameters
K
K extends "dispose"
Parameters
type
K
The event type for which to remove an event listener
listener?
EventListener<{ dispose: []; }>
The callback function to be removed
context?
unknown
Returns
void
Inherited from
IDisposable.off
dispatchEvent()
dispatchEvent<
K>(type, ...args):void
Defined in: libs/base/dist/index.d.ts:575
Synchronously invoke the affected event listeners with an event object
Type Parameters
K
K extends "dispose"
Parameters
type
K
args
...object[K]
Returns
void
false if the event was canceled, otherwise true
Inherited from
IDisposable.dispatchEvent
clone()
clone():
this
Defined in: libs/scene/src/render/wavegenerator.ts:19
Create a new instance from this
Returns
this
The created instance
setupUniforms()
setupUniforms(
scope,uniformGroup):void
Defined in: libs/scene/src/render/wavegenerator.ts:30
Setup uniforms for the shader program.
Parameters
scope
PBGlobalScope
Global scope of the shader program.
uniformGroup
number
Bind group index for uniform values
Returns
void
calcVertexPositionAndNormal()
calcVertexPositionAndNormal(
scope,inPos,outPos,outNormal):void
Defined in: libs/scene/src/render/wavegenerator.ts:38
Calculate vertex position and normal.
Parameters
scope
PBInsideFunctionScope
Global scope of the shader program.
inPos
PBShaderExp
Input position.
outPos
PBShaderExp
Output position.
outNormal
PBShaderExp
Output normal.
Returns
void
calcFragmentNormal()
calcFragmentNormal(
scope,xz,vertexNormal):PBShaderExp
Defined in: libs/scene/src/render/wavegenerator.ts:50
Parameters
scope
PBInsideFunctionScope
Global scope of the shader program.
xz
PBShaderExp
XZ position.
vertexNormal
PBShaderExp
Vertex normal.
Returns
PBShaderExp
calcFragmentNormalAndFoam()
calcFragmentNormalAndFoam(
scope,xz,vertexNormal):PBShaderExp
Defined in: libs/scene/src/render/wavegenerator.ts:57
Calculate fragment normal and foam.
Parameters
scope
PBInsideFunctionScope
Global scope of the shader program.
xz
PBShaderExp
XZ position.
vertexNormal
PBShaderExp
Vertex normal.
Returns
PBShaderExp
applyWaterBindGroup()
applyWaterBindGroup(
bindGroup):void
Defined in: libs/scene/src/render/wavegenerator.ts:66
Apply water bind group.
Parameters
bindGroup
BindGroup
Bind group to apply.
Returns
void
calcClipmapTileAABB()
calcClipmapTileAABB(
minX,maxX,minZ,maxZ,y,outAABB):void
Defined in: libs/scene/src/render/wavegenerator.ts:76
Parameters
minX
number
Minimum X position of the clipmap tile.
maxX
number
Maximum X position of the clipmap tile.
minZ
number
Minimum Z position of the clipmap tile.
maxZ
number
Maximum Z position of the clipmap tile.
y
number
Y position of the water surface.
outAABB
AABB
Output AABB.
Returns
void
update()
update(
timeInSeconds):void
Defined in: libs/scene/src/render/wavegenerator.ts:81
Update the wave generator.
Parameters
timeInSeconds
number
Time in seconds.
Returns
void
getHash()
getHash():
string
Defined in: libs/scene/src/render/wavegenerator.ts:86
Get the shader hash of the wave generator.
Returns
string
needUpdate()
needUpdate():
boolean
Defined in: libs/scene/src/render/wavegenerator.ts:91
Wether this wave generator's update() method should be called this frame
Returns
boolean
true if this wave generator's update() method should be called this frame
isOk()
isOk(
device):boolean
Defined in: libs/scene/src/render/wavegenerator.ts:96
Check if the wave generator is ok.
Parameters
device
AbstractDevice
Rendering device.
Returns
boolean
dispose()
dispose():
void
Defined in: libs/scene/src/render/wavegenerator.ts:100
Dispose the wave generator.
Returns
void
Overrides
IDisposable.dispose