Documentation / scene / SkinnedBoundingBox
Interface: SkinnedBoundingBox
Defined in: libs/scene/src/animation/skeleton.ts:79
Skinned bounding box information for a submesh.
Used to compute animated AABB for skinned meshes.
Properties
boundingVertices
boundingVertices:
Vector3[]
Defined in: libs/scene/src/animation/skeleton.ts:83
Representative vertices used to bound a skinned mesh (extreme points along axes).
boundingVertexBlendIndices
boundingVertexBlendIndices:
Float32Array
Defined in: libs/scene/src/animation/skeleton.ts:88
Joint indices (up to 4 per vertex) for each representative vertex, flattened. Layout: [i0_0, i0_1, i0_2, i0_3, i1_0, ...] for 6 vertices.
boundingVertexJointWeights
boundingVertexJointWeights:
Float32Array
Defined in: libs/scene/src/animation/skeleton.ts:93
Corresponding joint weights (up to 4 per vertex) for each representative vertex, flattened. Layout matches boundingVertexBlendIndices.
boundingBox
boundingBox:
BoundingBox
Defined in: libs/scene/src/animation/skeleton.ts:97
Computed axis-aligned bounding box in model space for the current pose.