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Documentation / scene / AssetSubMeshData

Interface: AssetSubMeshData

Defined in: libs/scene/src/asset/model.ts:312

Sub mesh data interface for model loading

Properties

primitive

primitive: AssetPrimitiveInfo

Defined in: libs/scene/src/asset/model.ts:313


material

material: AssetMaterial

Defined in: libs/scene/src/asset/model.ts:314


rawPositions

rawPositions: Float32Array<ArrayBufferLike>

Defined in: libs/scene/src/asset/model.ts:315


rawBlendIndices

rawBlendIndices: TypedArray

Defined in: libs/scene/src/asset/model.ts:316


rawJointWeights

rawJointWeights: TypedArray

Defined in: libs/scene/src/asset/model.ts:317


name

name: string

Defined in: libs/scene/src/asset/model.ts:318


numTargets

numTargets: number

Defined in: libs/scene/src/asset/model.ts:319


targets?

optional targets?: Partial<Record<number, { numComponents: number; data: Float32Array[]; }>>

Defined in: libs/scene/src/asset/model.ts:320


targetBox?

optional targetBox?: BoundingBox[]

Defined in: libs/scene/src/asset/model.ts:321


morphAttribCount?

optional morphAttribCount?: number

Defined in: libs/scene/src/asset/model.ts:322

Released under the MIT License.