Documentation / scene / AssetSubMeshData
Interface: AssetSubMeshData
Defined in: libs/scene/src/asset/model.ts:312
Sub mesh data interface for model loading
Properties
primitive
primitive:
AssetPrimitiveInfo
Defined in: libs/scene/src/asset/model.ts:313
material
material:
AssetMaterial
Defined in: libs/scene/src/asset/model.ts:314
rawPositions
rawPositions:
Float32Array<ArrayBufferLike>
Defined in: libs/scene/src/asset/model.ts:315
rawBlendIndices
rawBlendIndices:
TypedArray
Defined in: libs/scene/src/asset/model.ts:316
rawJointWeights
rawJointWeights:
TypedArray
Defined in: libs/scene/src/asset/model.ts:317
name
name:
string
Defined in: libs/scene/src/asset/model.ts:318
numTargets
numTargets:
number
Defined in: libs/scene/src/asset/model.ts:319
targets?
optionaltargets?:Partial<Record<number, {numComponents:number;data:Float32Array[]; }>>
Defined in: libs/scene/src/asset/model.ts:320
targetBox?
optionaltargetBox?:BoundingBox[]
Defined in: libs/scene/src/asset/model.ts:321
morphAttribCount?
optionalmorphAttribCount?:number
Defined in: libs/scene/src/asset/model.ts:322