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Documentation / scene / GenericMathNode

Abstract Class: GenericMathNode

Defined in: libs/scene/src/utility/blueprint/common/math.ts:1025

Abstract base class for generic mathematical function nodes

Remarks

Provides a flexible framework for shader math functions that:

  • Accept N arguments of specified types
  • Perform type validation and inference
  • Support both uniform input types and mixed types

Type handling:

  • By default, all inputs must be the same type (float, vec2, vec3, or vec4)
  • explicitInTypes allows specific inputs to accept only certain types
  • additionalInTypes allows specific inputs to accept additional mixed types
  • originTypes specifies type casting requirements

The output type is either:

  • Explicitly specified via outType
  • Inferred from the common input type

Example

typescript
// Simple function with uniform types (all float or all vec3, etc.)
class AddNode extends GenericMathNode {
  constructor() {
    super('add', 2); // 2 arguments, output type = input type
  }
}

// Function with explicit output type
class LengthNode extends GenericMathNode {
  constructor() {
    super('length', 1, 'float'); // 1 argument, always outputs float
  }
}

// Function with mixed input types
class MulNode extends GenericMathNode {
  constructor() {
    // Allow scalar multiplication: vec * float or float * vec
    super('mul', 2, null, null, null, { '1': ['float'], '2': ['float'] });
  }
}

Extends

Extended by

Constructors

Constructor

new GenericMathNode(func, numArgs, outType?, inTypes?, explicitInTypes?, additionalInTypes?, originTypes?): GenericMathNode

Defined in: libs/scene/src/utility/blueprint/common/math.ts:1049

Creates a new generic math node

Parameters

func

string

The shader function name

numArgs

number

Number of input arguments

outType?

string

Explicit output type (null to infer from inputs)

inTypes?

string[]

Default allowed input types (defaults to all vector types)

explicitInTypes?

Nullable<Record<number, string[]>>

Per-slot type restrictions

additionalInTypes?

Nullable<Record<number, string[]>>

Per-slot additional allowed types

originTypes?

string[]

Per-slot type casting requirements

Returns

GenericMathNode

Remarks

Creates input slots named 'a', 'b', 'c', etc. based on numArgs. All inputs are required by default.

Overrides

BaseGraphNode.constructor

Properties

func

readonly func: string

Defined in: libs/scene/src/utility/blueprint/common/math.ts:1027

The shader function name (e.g., 'sin', 'add', 'normalize')


outType

readonly outType: string

Defined in: libs/scene/src/utility/blueprint/common/math.ts:1029

The explicit output type, if specified (otherwise inferred from inputs)


explicitInTypes

readonly explicitInTypes: Nullable<Record<number, string[]>>

Defined in: libs/scene/src/utility/blueprint/common/math.ts:1031

Maps input slot IDs to allowed types for that specific slot


additionalInTypes

readonly additionalInTypes: Nullable<Record<number, string[]>>

Defined in: libs/scene/src/utility/blueprint/common/math.ts:1033

Maps input slot IDs to additional allowed types beyond the common type


_inputs

protected _inputs: GraphNodeInput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:336

Internal storage for input slot definitions

Inherited from

BaseGraphNode._inputs


_outputs

protected _outputs: GraphNodeOutput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:338

Internal storage for output slot definitions

Inherited from

BaseGraphNode._outputs


_error

protected _error: string

Defined in: libs/scene/src/utility/blueprint/node.ts:340

Internal storage for error message

Inherited from

BaseGraphNode._error

Accessors

isUniform

Get Signature

get isUniform(): boolean

Defined in: libs/scene/src/utility/blueprint/node.ts:357

Whether this node contains uniform value/texture

Returns

boolean

Whether this node has uniform value

Inherited from

BaseGraphNode.isUniform


paramName

Get Signature

get paramName(): string

Defined in: libs/scene/src/utility/blueprint/node.ts:363

Uniform parameter name

Returns

string

Uniform parameter name

Inherited from

BaseGraphNode.paramName


inputs

Get Signature

get inputs(): GraphNodeInput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:380

Gets the input slot definitions array

Returns

GraphNodeInput[]

Array of input slot definitions

Inherited from

SpriteBlockNode.inputs


outputs

Get Signature

get outputs(): GraphNodeOutput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:384

Gets the output slot definitions array

Returns

GraphNodeOutput[]

Array of output slot definitions

Inherited from

BaseGraphNode.outputs


error

Get Signature

get error(): string

Defined in: libs/scene/src/utility/blueprint/node.ts:388

Gets the current error message

Returns

string

Set Signature

set error(str): void

Defined in: libs/scene/src/utility/blueprint/node.ts:391

Current error message, empty string if no error

Parameters
str

string

Returns

void

Current error message, empty string if no error

Inherited from

BaseGraphNode.error

Methods

on()

on<K>(type, listener, context?): void

Defined in: libs/base/dist/index.d.ts:594

IEventTarget.on

Type Parameters

K

K extends "changed"

Parameters

type

K

listener

EventListener<{ changed: []; }, K>

context?

unknown

Returns

void

Inherited from

BaseGraphNode.on


once()

once<K>(type, listener, context?): void

Defined in: libs/base/dist/index.d.ts:598

IEventTarget.once

Type Parameters

K

K extends "changed"

Parameters

type

K

listener

EventListener<{ changed: []; }, K>

context?

unknown

Returns

void

Inherited from

BaseGraphNode.once


off()

off<K>(type, listener?, context?): void

Defined in: libs/base/dist/index.d.ts:602

IEventTarget.off

Type Parameters

K

K extends "changed"

Parameters

type

K

listener?

EventListener<{ changed: []; }>

context?

unknown

Returns

void

Inherited from

BaseGraphNode.off


dispatchEvent()

dispatchEvent<K>(type, ...args): void

Defined in: libs/base/dist/index.d.ts:606

IEventTarget.dispatchEvent

Type Parameters

K

K extends "changed"

Parameters

type

K

args

...object[K]

Returns

void

Inherited from

BaseGraphNode.dispatchEvent


toString()

toString(): string

Defined in: libs/scene/src/utility/blueprint/common/math.ts:1085

Generates a string representation of this node

Returns

string

The function name

Overrides

BaseGraphNode.toString


validate()

protected validate(): string

Defined in: libs/scene/src/utility/blueprint/common/math.ts:1099

Validates the node state and input type compatibility

Returns

string

Error message if invalid, empty string if valid

Remarks

Ensures all inputs:

  • Have determinable types
  • Have allowed types for their slot
  • Share a common type (unless explicitly or additionally typed)

Overrides

BaseGraphNode.validate


getType()

protected getType(): string

Defined in: libs/scene/src/utility/blueprint/common/math.ts:1135

Gets the output type based on input types

Returns

string

The output type, or empty string if invalid

Remarks

Returns the explicit output type if specified, otherwise infers the common type from non-explicit, non-additional inputs.

Overrides

BaseGraphNode.getType


getOutputType()

getOutputType(id): string

Defined in: libs/scene/src/utility/blueprint/node.ts:376

Gets the output type for a specific output slot

Parameters

id

number

The output slot ID

Returns

string

The type name of the output

Remarks

Default implementation delegates to the abstract getType() method. Can be overridden for more complex type logic.

Inherited from

BaseGraphNode.getOutputType


check()

check(): void

Defined in: libs/scene/src/utility/blueprint/node.ts:413

Validates the node and updates error state

Returns

void

Remarks

Calls the validate() method and stores the result in _error. Emits a 'changed' event if the error state changes.

Inherited from

BaseGraphNode.check


reset()

reset(): void

Defined in: libs/scene/src/utility/blueprint/node.ts:422

Clears the error state

Returns

void

Remarks

Sets _error to an empty string.

Inherited from

BaseGraphNode.reset


setInput()

setInput(id, node, inputId): void

Defined in: libs/scene/src/utility/blueprint/node.ts:443

Connects an input slot to another node's output

Parameters

id

number

The input slot ID to connect

node

BaseGraphNode

The source node to connect from

inputId

number

The output slot ID of the source node

Returns

void

Throws

Error if the input slot with the given ID doesn't exist

Example

typescript
const addNode = new AddNode();
const constantNode = new ConstantNode(5.0);

// Connect constantNode's output 0 to addNode's input 0
addNode.setInput(0, constantNode, 0);

Inherited from

BaseGraphNode.setInput

Released under the MIT License.