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Documentation / scene / AnyConditionNode

Class: AnyConditionNode ​

Defined in: libs/scene/src/utility/blueprint/common/math.ts:468

Any condition node

Extends ​

Constructors ​

Constructor ​

new AnyConditionNode(): AnyConditionNode

Defined in: libs/scene/src/utility/blueprint/common/math.ts:472

Creates a new any-condition node

Returns ​

AnyConditionNode

Overrides ​

BaseGraphNode.constructor

Properties ​

_inputs ​

protected _inputs: GraphNodeInput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:336

Internal storage for input slot definitions

Inherited from ​

BaseGraphNode._inputs


_outputs ​

protected _outputs: GraphNodeOutput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:338

Internal storage for output slot definitions

Inherited from ​

BaseGraphNode._outputs


_error ​

protected _error: string

Defined in: libs/scene/src/utility/blueprint/node.ts:340

Internal storage for error message

Inherited from ​

BaseGraphNode._error

Accessors ​

isUniform ​

Get Signature ​

get isUniform(): boolean

Defined in: libs/scene/src/utility/blueprint/node.ts:357

Whether this node contains uniform value/texture

Returns ​

boolean

Whether this node has uniform value

Inherited from ​

BaseGraphNode.isUniform


paramName ​

Get Signature ​

get paramName(): string

Defined in: libs/scene/src/utility/blueprint/node.ts:363

Uniform parameter name

Returns ​

string

Uniform parameter name

Inherited from ​

BaseGraphNode.paramName


inputs ​

Get Signature ​

get inputs(): GraphNodeInput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:380

Gets the input slot definitions array

Returns ​

GraphNodeInput[]

Array of input slot definitions

Inherited from ​

SpriteBlockNode.inputs


outputs ​

Get Signature ​

get outputs(): GraphNodeOutput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:384

Gets the output slot definitions array

Returns ​

GraphNodeOutput[]

Array of output slot definitions

Inherited from ​

BaseGraphNode.outputs


error ​

Get Signature ​

get error(): string

Defined in: libs/scene/src/utility/blueprint/node.ts:388

Gets the current error message

Returns ​

string

Set Signature ​

set error(str): void

Defined in: libs/scene/src/utility/blueprint/node.ts:391

Current error message, empty string if no error

Parameters ​
str ​

string

Returns ​

void

Current error message, empty string if no error

Inherited from ​

BaseGraphNode.error

Methods ​

on() ​

on<K>(type, listener, context?): void

Defined in: libs/base/dist/index.d.ts:630

IEventTarget.on

Type Parameters ​

K ​

K extends "changed"

Parameters ​

type ​

K

listener ​

EventListener<{ changed: []; }, K>

context? ​

unknown

Returns ​

void

Inherited from ​

BaseGraphNode.on


once() ​

once<K>(type, listener, context?): void

Defined in: libs/base/dist/index.d.ts:634

IEventTarget.once

Type Parameters ​

K ​

K extends "changed"

Parameters ​

type ​

K

listener ​

EventListener<{ changed: []; }, K>

context? ​

unknown

Returns ​

void

Inherited from ​

BaseGraphNode.once


off() ​

off<K>(type, listener?, context?): void

Defined in: libs/base/dist/index.d.ts:638

IEventTarget.off

Type Parameters ​

K ​

K extends "changed"

Parameters ​

type ​

K

listener? ​

EventListener<{ changed: []; }>

context? ​

unknown

Returns ​

void

Inherited from ​

BaseGraphNode.off


dispatchEvent() ​

dispatchEvent<K>(type, ...args): void

Defined in: libs/base/dist/index.d.ts:642

IEventTarget.dispatchEvent

Type Parameters ​

K ​

K extends "changed"

Parameters ​

type ​

K

args ​

...object[K]

Returns ​

void

Inherited from ​

BaseGraphNode.dispatchEvent


toString() ​

toString(): string

Defined in: libs/scene/src/utility/blueprint/common/math.ts:494

Generates a string representation of this node

Returns ​

string

'Any'

Overrides ​

BaseGraphNode.toString


getSerializationCls() ​

static getSerializationCls(): object

Defined in: libs/scene/src/utility/blueprint/common/math.ts:505

Gets the serialization descriptor for this node type

Returns ​

object

Serialization class descriptor

ctor ​

ctor: typeof AnyConditionNode = AnyConditionNode

name ​

name: string = 'AnyConditionNode'

getProps() ​

getProps(): any[]

Returns ​

any[]

Remarks ​

No properties need to be serialized beyond the base node data.


getType() ​

protected getType(): "" | "bool"

Defined in: libs/scene/src/utility/blueprint/common/math.ts:520

Gets the output type based on connected inputs

Returns ​

"" | "bool"

'bool'

Overrides ​

BaseGraphNode.getType


getOutputType() ​

getOutputType(id): string

Defined in: libs/scene/src/utility/blueprint/node.ts:376

Gets the output type for a specific output slot

Parameters ​

id ​

number

The output slot ID

Returns ​

string

The type name of the output

Remarks ​

Default implementation delegates to the abstract getType() method. Can be overridden for more complex type logic.

Inherited from ​

BaseGraphNode.getOutputType


check() ​

check(): void

Defined in: libs/scene/src/utility/blueprint/node.ts:413

Validates the node and updates error state

Returns ​

void

Remarks ​

Calls the validate() method and stores the result in _error. Emits a 'changed' event if the error state changes.

Inherited from ​

BaseGraphNode.check


reset() ​

reset(): void

Defined in: libs/scene/src/utility/blueprint/node.ts:422

Clears the error state

Returns ​

void

Remarks ​

Sets _error to an empty string.

Inherited from ​

BaseGraphNode.reset


setInput() ​

setInput(id, node, inputId): void

Defined in: libs/scene/src/utility/blueprint/node.ts:443

Connects an input slot to another node's output

Parameters ​

id ​

number

The input slot ID to connect

node ​

BaseGraphNode

The source node to connect from

inputId ​

number

The output slot ID of the source node

Returns ​

void

Throws ​

Error if the input slot with the given ID doesn't exist

Example ​

typescript
const addNode = new AddNode();
const constantNode = new ConstantNode(5.0);

// Connect constantNode's output 0 to addNode's input 0
addNode.setInput(0, constantNode, 0);

Inherited from ​

BaseGraphNode.setInput


validate() ​

protected validate(): string

Defined in: libs/scene/src/utility/blueprint/node.ts:500

Validates the node's current state

Returns ​

string

Error message string, or empty string if valid

Remarks ​

Default implementation checks if all required inputs are connected. Subclasses can override to add custom validation logic like:

  • Type compatibility checking
  • Value range validation
  • Configuration validation

Example ​

typescript
protected validate(): string {
  const baseError = super.validate();
  if (baseError) return baseError;

  // Custom validation
  const type1 = this._inputs[0].inputNode?.getOutputType(0);
  const type2 = this._inputs[1].inputNode?.getOutputType(0);
  if (type1 !== type2) {
    return 'Input types must match';
  }

  return '';
}

Inherited from ​

BaseGraphNode.validate

Released under the MIT License.