Documentation / scene / AABBTree
Class: AABBTree
Defined in: libs/scene/src/utility/aabbtree.ts:25
Axis-Aligned Bounding Box Tree
Constructors
Constructor
new AABBTree():
AABBTree
Defined in: libs/scene/src/utility/aabbtree.ts:31
Creates an empty AABB tree
Returns
AABBTree
Constructor
new AABBTree(
rhs):AABBTree
Defined in: libs/scene/src/utility/aabbtree.ts:33
Creates an AABB tree by copying from another AABB tree
Parameters
rhs
AABBTree
Returns
AABBTree
Methods
buildFromPrimitives()
buildFromPrimitives(
vertices,indices,primitiveType):void
Defined in: libs/scene/src/utility/aabbtree.ts:64
Build the AABB tree from a polygon soup
Parameters
vertices
number[] | TypedArray
Vertices of the polygon soup
indices
number[] | TypedArray
indices of the polygon soup
primitiveType
PrimitiveType
Prmitive type of the polygon soup
Returns
void
rayIntersectionTest()
rayIntersectionTest(
ray):boolean
Defined in: libs/scene/src/utility/aabbtree.ts:92
Checks for intersection between a ray and the AABB tree without calculating the intersection point
Parameters
ray
Ray
The ray being traced
Returns
boolean
true if the ray hits the AABB tree, false otherwise
rayIntersectionDistance()
rayIntersectionDistance(
ray):number
Defined in: libs/scene/src/utility/aabbtree.ts:100
Checks for intersection between a ray and the AABB tree
Parameters
ray
Ray
The ray being traced
Returns
number
The distance between the ray origin and the hit point if the ray hits the AABB tree, null otherwise
getTopLevelAABB()
getTopLevelAABB():
AABB
Defined in: libs/scene/src/utility/aabbtree.ts:107
Gets the top level bounding box of the tree
Returns
AABB
The top level bounding box
transform()
transform(
matrix):void
Defined in: libs/scene/src/utility/aabbtree.ts:114
Transform the tree by a matrix
Parameters
matrix
Matrix4x4
The transform matrix
Returns
void