Documentation / scene / IRUniformValue
Interface: IRUniformValue
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:97
Represents a uniform scalar or vector value in the intermediate representation
Remarks
Used to track uniform values that need to be passed to the shader at runtime. The value can be either a single number or a Float32Array for vector types.
Extended by
Properties
name
name:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:98
type
type:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:99
value
value:
number[]
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:100