Documentation / scene / HumanoidSkeletalAnimationMaskOptions
Type Alias: HumanoidSkeletalAnimationMaskOptions
HumanoidSkeletalAnimationMaskOptions =
SkeletalAnimationMaskCommonOptions&object
Defined in: libs/scene/src/animation/animationmask.ts:51
Type Declaration
type
type:
"humanoid"
preset?
optionalpreset?:HumanoidSkeletalAnimationMaskPreset
Optional semantic preset used as the initial joint set.
boundary?
optionalboundary?:HumanoidBodyRig
Boundary joint for upperBody. Defaults to HumanoidBodyRig.Spine.
includeBody?
optionalincludeBody?:HumanoidBodyRig[]
Additional body joints selected by semantic name.
excludeBody?
optionalexcludeBody?:HumanoidBodyRig[]
Body joints removed from the selected set.
includeLeftHand?
optionalincludeLeftHand?:HumanoidHandRig[]
includeRightHand?
optionalincludeRightHand?:HumanoidHandRig[]
excludeLeftHand?
optionalexcludeLeftHand?:HumanoidHandRig[]
excludeRightHand?
optionalexcludeRightHand?:HumanoidHandRig[]
includeDescendants?
optionalincludeDescendants?:boolean
Whether explicit semantic include/exclude entries affect their descendants.
Defaults to true for humanoid semantic masks.