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Documentation / scene / perlinNoise3D

Function: perlinNoise3D() ​

perlinNoise3D(scope, p): PBShaderExp

Defined in: libs/scene/src/shaders/noise.ts:273

Generate a float perlin noise value from a vec3

Parameters ​

scope ​

PBInsideFunctionScope

Current shader scope

p ​

PBShaderExp

3d vector

Returns ​

PBShaderExp

a float noise value

Released under the MIT License.