Documentation / scene / ColliderR
Interface: ColliderR
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:183
Read-only collider shape parameters.
Properties
radius
radius:
number
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:185
Base radius of the collider sphere (or capsule head)
radiusTailScale
radiusTailScale:
number
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:187
Scale factor for capsule tail radius relative to head (1.0 = uniform)
height
height:
number
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:189
Capsule height. 0 means a sphere collider; \> 0 means a capsule collider.
friction
friction:
number
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:191
Friction coefficient applied on collision contact
isInverseCollider
isInverseCollider:
boolean
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:193
If true, keeps points INSIDE the collider (e.g. muscle volume)
forceType
forceType:
ColliderForce
Defined in: libs/scene/src/animation/joint_dynamics/types.ts:195
Surface force direction for triangle/surface collision