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Documentation / scene / ColliderR

Interface: ColliderR

Defined in: libs/scene/src/animation/joint_dynamics/types.ts:183

Read-only collider shape parameters.

Properties

radius

radius: number

Defined in: libs/scene/src/animation/joint_dynamics/types.ts:185

Base radius of the collider sphere (or capsule head)


radiusTailScale

radiusTailScale: number

Defined in: libs/scene/src/animation/joint_dynamics/types.ts:187

Scale factor for capsule tail radius relative to head (1.0 = uniform)


height

height: number

Defined in: libs/scene/src/animation/joint_dynamics/types.ts:189

Capsule height. 0 means a sphere collider; \> 0 means a capsule collider.


friction

friction: number

Defined in: libs/scene/src/animation/joint_dynamics/types.ts:191

Friction coefficient applied on collision contact


isInverseCollider

isInverseCollider: boolean

Defined in: libs/scene/src/animation/joint_dynamics/types.ts:193

If true, keeps points INSIDE the collider (e.g. muscle volume)


forceType

forceType: ColliderForce

Defined in: libs/scene/src/animation/joint_dynamics/types.ts:195

Surface force direction for triangle/surface collision

Released under the MIT License.