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Documentation / scene / MorphBlurNode

Class: MorphBlurNode

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1750

Morph + blur node

Remarks

Applies channel morphology and Gaussian blur in a single node. The node short-circuits internally so that when one radius is zero it falls back to the corresponding single-stage path instead of always paying for the full combined cost.

Inputs:

  • texture: source mask texture
  • coord: UV coordinates, defaults to vertex UV when disconnected
  • morphRadius: positive expands, negative shrinks, zero disables morph
  • blurRadius: blur radius in texel units, zero disables blur
  • channelMask: channel selector mask, defaults to R

Output:

  • Result: scalar sampled value

Extends

Constructors

Constructor

new MorphBlurNode(): MorphBlurNode

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1760

Returns

MorphBlurNode

Overrides

BaseGraphNode.constructor

Properties

textureId

textureId: string

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1753


sRGB

sRGB: boolean

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1754


addressU

addressU: TextureAddressMode

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1755


addressV

addressV: TextureAddressMode

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1756


filterMin

filterMin: TextureFilterMode

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1757


filterMag

filterMag: TextureFilterMode

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1758


filterMip

filterMip: TextureFilterMode

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1759


_inputs

protected _inputs: GraphNodeInput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:336

Internal storage for input slot definitions

Inherited from

BaseGraphNode._inputs


_outputs

protected _outputs: GraphNodeOutput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:338

Internal storage for output slot definitions

Inherited from

BaseGraphNode._outputs


_error

protected _error: string

Defined in: libs/scene/src/utility/blueprint/node.ts:340

Internal storage for error message

Inherited from

BaseGraphNode._error

Accessors

isUniform

Get Signature

get isUniform(): boolean

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1813

Whether this node contains uniform value/texture

Returns

boolean

Whether this node has uniform value

Overrides

BaseGraphNode.isUniform


paramName

Get Signature

get paramName(): string

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1816

Uniform parameter name

Returns

string

Set Signature

set paramName(val): void

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1819

Uniform parameter name

Parameters
val

string

Returns

void

Uniform parameter name

Overrides

BaseGraphNode.paramName


expose

Get Signature

get expose(): boolean

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1825

Returns

boolean

Set Signature

set expose(val): void

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1828

Parameters
val

boolean

Returns

void


morphRadius

Get Signature

get morphRadius(): number

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1834

Returns

number

Set Signature

set morphRadius(val): void

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1837

Parameters
val

number

Returns

void


blurRadius

Get Signature

get blurRadius(): number

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1843

Returns

number

Set Signature

set blurRadius(val): void

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1846

Parameters
val

number

Returns

void


channelMask

Get Signature

get channelMask(): number[]

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1852

Returns

number[]

Set Signature

set channelMask(val): void

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1855

Parameters
val

number[]

Returns

void


inputs

Get Signature

get inputs(): GraphNodeInput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:380

Gets the input slot definitions array

Returns

GraphNodeInput[]

Array of input slot definitions

Inherited from

BaseGraphNode.inputs


outputs

Get Signature

get outputs(): GraphNodeOutput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:384

Gets the output slot definitions array

Returns

GraphNodeOutput[]

Array of output slot definitions

Inherited from

BaseGraphNode.outputs


error

Get Signature

get error(): string

Defined in: libs/scene/src/utility/blueprint/node.ts:388

Gets the current error message

Returns

string

Set Signature

set error(str): void

Defined in: libs/scene/src/utility/blueprint/node.ts:391

Current error message, empty string if no error

Parameters
str

string

Returns

void

Current error message, empty string if no error

Inherited from

BaseGraphNode.error

Methods

on()

on<K>(type, listener, context?): void

Defined in: libs/base/dist/index.d.ts:630

IEventTarget.on

Type Parameters

K

K extends "changed"

Parameters

type

K

listener

EventListener<{ changed: []; }, K>

context?

unknown

Returns

void

Inherited from

BaseGraphNode.on


once()

once<K>(type, listener, context?): void

Defined in: libs/base/dist/index.d.ts:634

IEventTarget.once

Type Parameters

K

K extends "changed"

Parameters

type

K

listener

EventListener<{ changed: []; }, K>

context?

unknown

Returns

void

Inherited from

BaseGraphNode.once


off()

off<K>(type, listener?, context?): void

Defined in: libs/base/dist/index.d.ts:638

IEventTarget.off

Type Parameters

K

K extends "changed"

Parameters

type

K

listener?

EventListener<{ changed: []; }>

context?

unknown

Returns

void

Inherited from

BaseGraphNode.off


dispatchEvent()

dispatchEvent<K>(type, ...args): void

Defined in: libs/base/dist/index.d.ts:642

IEventTarget.dispatchEvent

Type Parameters

K

K extends "changed"

Parameters

type

K

args

...object[K]

Returns

void

Inherited from

BaseGraphNode.dispatchEvent


getSerializationCls()

static getSerializationCls(): SerializableClass

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1863

Returns

SerializableClass


toString()

toString(): string

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1973

Generates a string representation of the node

Returns

string

Empty string by default

Remarks

Subclasses should override this to return valid shader code or a meaningful description of the node's operation.

Overrides

BaseGraphNode.toString


validate()

protected validate(): string

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:1976

Validates the node's current state

Returns

string

Error message string, or empty string if valid

Remarks

Default implementation checks if all required inputs are connected. Subclasses can override to add custom validation logic like:

  • Type compatibility checking
  • Value range validation
  • Configuration validation

Example

typescript
protected validate(): string {
  const baseError = super.validate();
  if (baseError) return baseError;

  // Custom validation
  const type1 = this._inputs[0].inputNode?.getOutputType(0);
  const type2 = this._inputs[1].inputNode?.getOutputType(0);
  if (type1 !== type2) {
    return 'Input types must match';
  }

  return '';
}

Overrides

BaseGraphNode.validate


getType()

protected getType(): string

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:2013

Gets the type name for a specific output slot

Returns

string

The type name (e.g., 'float', 'vec3', 'mat4')

Remarks

Must be implemented by subclasses to define type resolution logic. The type may depend on connected input types.

Example

typescript
protected getType(_id?: number): string {
  // Return type based on first input
  const inputType = this._inputs[0]?.inputNode?.getOutputType(this._inputs[0].inputId ?? 0);
  return inputType ?? 'float';
}

Overrides

BaseGraphNode.getType


getOutputType()

getOutputType(id): string

Defined in: libs/scene/src/utility/blueprint/node.ts:376

Gets the output type for a specific output slot

Parameters

id

number

The output slot ID

Returns

string

The type name of the output

Remarks

Default implementation delegates to the abstract getType() method. Can be overridden for more complex type logic.

Inherited from

BaseGraphNode.getOutputType


check()

check(): void

Defined in: libs/scene/src/utility/blueprint/node.ts:413

Validates the node and updates error state

Returns

void

Remarks

Calls the validate() method and stores the result in _error. Emits a 'changed' event if the error state changes.

Inherited from

BaseGraphNode.check


reset()

reset(): void

Defined in: libs/scene/src/utility/blueprint/node.ts:422

Clears the error state

Returns

void

Remarks

Sets _error to an empty string.

Inherited from

BaseGraphNode.reset


setInput()

setInput(id, node, inputId): void

Defined in: libs/scene/src/utility/blueprint/node.ts:443

Connects an input slot to another node's output

Parameters

id

number

The input slot ID to connect

node

BaseGraphNode

The source node to connect from

inputId

number

The output slot ID of the source node

Returns

void

Throws

Error if the input slot with the given ID doesn't exist

Example

typescript
const addNode = new AddNode();
const constantNode = new ConstantNode(5.0);

// Connect constantNode's output 0 to addNode's input 0
addNode.setInput(0, constantNode, 0);

Inherited from

BaseGraphNode.setInput

Released under the MIT License.