Documentation / scene / PBRBlueprintOutputInputs
Interface: PBRBlueprintOutputInputs
Defined in: libs/scene/src/material/pbrblueprint.ts:41
Inputs available while evaluating a PBR blueprint fragment graph.
Properties
worldPosition?
optionalworldPosition?:PBShaderExp
Defined in: libs/scene/src/material/pbrblueprint.ts:42
vertexColor?
optionalvertexColor?:PBShaderExp
Defined in: libs/scene/src/material/pbrblueprint.ts:43
vertexUV?
optionalvertexUV?:PBShaderExp
Defined in: libs/scene/src/material/pbrblueprint.ts:44
vertexNormal?
optionalvertexNormal?:PBShaderExp
Defined in: libs/scene/src/material/pbrblueprint.ts:45
vertexTangent?
optionalvertexTangent?:PBShaderExp
Defined in: libs/scene/src/material/pbrblueprint.ts:46
vertexBinormal?
optionalvertexBinormal?:PBShaderExp
Defined in: libs/scene/src/material/pbrblueprint.ts:47