Documentation / scene / SKIN_SSS_LDR_ENCODE_RANGE
Variable: SKIN_SSS_LDR_ENCODE_RANGE
constSKIN_SSS_LDR_ENCODE_RANGE:4=4
Defined in: libs/scene/src/material/skin.ts:18
HDR range packed into the SkinSSS side buffer when the render graph falls back to an 8-bit format. The material divides the scatter irradiance by this factor on write and SkinSSS multiplies it back after the blur.