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Documentation / scene / BaseTextureNode

Abstract Class: BaseTextureNode ​

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:295

Abstract base class for texture nodes

Remarks ​

Provides common functionality for all texture types in the material node graph. Texture nodes represent shader texture uniforms and their sampling parameters.

Common properties:

  • paramName: The shader uniform name for this texture
  • addressU/V: Texture coordinate wrapping modes (clamp, repeat, mirrored-repeat)
  • filterMin: Minification filter (nearest, linear)
  • filterMag: Magnification filter (nearest, linear)
  • filterMip: Mipmap filter (nearest, linear, none)
  • texture: Reference to the actual GPU texture resource
  • textureId: Asset ID for serialization/loading

Texture addressing modes:

  • clamp: Coordinates outside [0,1] are clamped to edge colors
  • repeat: Texture tiles infinitely (wraps around)
  • mirrored-repeat: Texture tiles with alternating mirroring

Filtering modes:

  • nearest: Point sampling (sharp, pixelated)
  • linear: Bilinear interpolation (smooth)
  • none: No mipmap filtering (mip filter only)

Type Param ​

T

The specific texture type (Texture2D, TextureCube, etc.)

Extends ​

Extended by ​

Constructors ​

Constructor ​

new BaseTextureNode(): BaseTextureNode

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:325

Creates a new texture node

Returns ​

BaseTextureNode

Remarks ​

Initializes with default sampling parameters:

  • Auto-generated unique parameter name
  • Clamp addressing mode
  • Nearest filtering (point sampling)
  • No mipmap filtering
  • Empty texture ID

Overrides ​

BaseGraphNode.constructor

Properties ​

sRGB ​

sRGB: boolean

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:301

Whether this texture should be loaded in sRGB color space


addressU ​

addressU: TextureAddressMode

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:303

Horizontal texture coordinate wrapping mode


addressV ​

addressV: TextureAddressMode

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:305

Vertical texture coordinate wrapping mode


filterMin ​

filterMin: TextureFilterMode

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:307

Minification filter mode


filterMag ​

filterMag: TextureFilterMode

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:309

Magnification filter mode


filterMip ​

filterMip: TextureFilterMode

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:311

Mipmap filter mode


textureId ​

textureId: string

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:313

Asset ID for the texture (for serialization)


_inputs ​

protected _inputs: GraphNodeInput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:336

Internal storage for input slot definitions

Inherited from ​

BaseGraphNode._inputs


_outputs ​

protected _outputs: GraphNodeOutput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:338

Internal storage for output slot definitions

Inherited from ​

BaseGraphNode._outputs


_error ​

protected _error: string

Defined in: libs/scene/src/utility/blueprint/node.ts:340

Internal storage for error message

Inherited from ​

BaseGraphNode._error

Accessors ​

paramName ​

Get Signature ​

get paramName(): string

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:342

Gets the shader parameter name

Returns ​

string

The uniform name used in generated shader code

Set Signature ​

set paramName(val): void

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:345

Uniform parameter name

Parameters ​
val ​

string

Returns ​

void

Uniform parameter name

Overrides ​

BaseGraphNode.paramName


expose ​

Get Signature ​

get expose(): boolean

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:354

Whether this texture parameter should be exposed to material instances.

Returns ​

boolean

Set Signature ​

set expose(val): void

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:357

Parameters ​
val ​

boolean

Returns ​

void


isUniform ​

Get Signature ​

get isUniform(): boolean

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:372

Indicates this node represents a shader uniform

Remarks ​

Texture nodes create uniform declarations in the generated shader code.

Returns ​

boolean

Always true for texture nodes

Whether this node has uniform value

Overrides ​

BaseGraphNode.isUniform


inputs ​

Get Signature ​

get inputs(): GraphNodeInput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:380

Gets the input slot definitions array

Returns ​

GraphNodeInput[]

Array of input slot definitions

Inherited from ​

BaseGraphNode.inputs


outputs ​

Get Signature ​

get outputs(): GraphNodeOutput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:384

Gets the output slot definitions array

Returns ​

GraphNodeOutput[]

Array of output slot definitions

Inherited from ​

BaseGraphNode.outputs


error ​

Get Signature ​

get error(): string

Defined in: libs/scene/src/utility/blueprint/node.ts:388

Gets the current error message

Returns ​

string

Set Signature ​

set error(str): void

Defined in: libs/scene/src/utility/blueprint/node.ts:391

Current error message, empty string if no error

Parameters ​
str ​

string

Returns ​

void

Current error message, empty string if no error

Inherited from ​

BaseGraphNode.error

Methods ​

on() ​

on<K>(type, listener, context?): void

Defined in: libs/base/dist/index.d.ts:630

IEventTarget.on

Type Parameters ​

K ​

K extends "changed"

Parameters ​

type ​

K

listener ​

EventListener<{ changed: []; }, K>

context? ​

unknown

Returns ​

void

Inherited from ​

BaseGraphNode.on


once() ​

once<K>(type, listener, context?): void

Defined in: libs/base/dist/index.d.ts:634

IEventTarget.once

Type Parameters ​

K ​

K extends "changed"

Parameters ​

type ​

K

listener ​

EventListener<{ changed: []; }, K>

context? ​

unknown

Returns ​

void

Inherited from ​

BaseGraphNode.once


off() ​

off<K>(type, listener?, context?): void

Defined in: libs/base/dist/index.d.ts:638

IEventTarget.off

Type Parameters ​

K ​

K extends "changed"

Parameters ​

type ​

K

listener? ​

EventListener<{ changed: []; }>

context? ​

unknown

Returns ​

void

Inherited from ​

BaseGraphNode.off


dispatchEvent() ​

dispatchEvent<K>(type, ...args): void

Defined in: libs/base/dist/index.d.ts:642

IEventTarget.dispatchEvent

Type Parameters ​

K ​

K extends "changed"

Parameters ​

type ​

K

args ​

...object[K]

Returns ​

void

Inherited from ​

BaseGraphNode.dispatchEvent


toString() ​

toString(): string

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:380

Generates a string representation of this node

Returns ​

string

The parameter name

Overrides ​

BaseGraphNode.toString


validate() ​

protected validate(): string

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:392

Validates the node state

Returns ​

string

Empty string (always valid)

Remarks ​

Texture nodes are always valid as they have no required inputs and always have a valid texture (default if none assigned).

Overrides ​

BaseGraphNode.validate


getType() ​

protected getType(): string

Defined in: libs/scene/src/utility/blueprint/material/texture.ts:403

Gets the output type

Returns ​

string

Empty string (overridden by subclasses)

Remarks ​

Subclasses return texture type identifiers like 'tex2D', 'texCube', etc.

Overrides ​

BaseGraphNode.getType


getOutputType() ​

getOutputType(id): string

Defined in: libs/scene/src/utility/blueprint/node.ts:376

Gets the output type for a specific output slot

Parameters ​

id ​

number

The output slot ID

Returns ​

string

The type name of the output

Remarks ​

Default implementation delegates to the abstract getType() method. Can be overridden for more complex type logic.

Inherited from ​

BaseGraphNode.getOutputType


check() ​

check(): void

Defined in: libs/scene/src/utility/blueprint/node.ts:413

Validates the node and updates error state

Returns ​

void

Remarks ​

Calls the validate() method and stores the result in _error. Emits a 'changed' event if the error state changes.

Inherited from ​

BaseGraphNode.check


reset() ​

reset(): void

Defined in: libs/scene/src/utility/blueprint/node.ts:422

Clears the error state

Returns ​

void

Remarks ​

Sets _error to an empty string.

Inherited from ​

BaseGraphNode.reset


setInput() ​

setInput(id, node, inputId): void

Defined in: libs/scene/src/utility/blueprint/node.ts:443

Connects an input slot to another node's output

Parameters ​

id ​

number

The input slot ID to connect

node ​

BaseGraphNode

The source node to connect from

inputId ​

number

The output slot ID of the source node

Returns ​

void

Throws ​

Error if the input slot with the given ID doesn't exist

Example ​

typescript
const addNode = new AddNode();
const constantNode = new ConstantNode(5.0);

// Connect constantNode's output 0 to addNode's input 0
addNode.setInput(0, constantNode, 0);

Inherited from ​

BaseGraphNode.setInput

Released under the MIT License.