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Documentation / scene / MakeVectorNode

Class: MakeVectorNode ​

Defined in: libs/scene/src/utility/blueprint/common/math.ts:34

Vector constructor node

Remarks ​

Constructs a vector (vec2, vec3, or vec4) from individual components or smaller vectors. Accepts 1-4 inputs which can be scalars (float) or vectors (vec2, vec3). The output vector size is determined by the total number of components from all inputs.

Valid combinations:

  • vec2: float + float, or vec2
  • vec3: float + float + float, vec2 + float, float + vec2, or vec3
  • vec4: float + float + float + float, vec2 + vec2, vec3 + float, etc.

Example ​

typescript
// Create vec3 from three floats
const makeVec3 = new MakeVectorNode();
makeVec3.connectInput(1, xNode, 1);
makeVec3.connectInput(2, yNode, 1);
makeVec3.connectInput(3, zNode, 1);

// Create vec4 from vec3 and float
const makeVec4 = new MakeVectorNode();
makeVec4.connectInput(1, rgbNode, 1);
makeVec4.connectInput(2, alphaNode, 1);

Extends ​

Constructors ​

Constructor ​

new MakeVectorNode(): MakeVectorNode

Defined in: libs/scene/src/utility/blueprint/common/math.ts:42

Creates a new make vector node

Returns ​

MakeVectorNode

Remarks ​

Initializes with 4 optional input slots (a, b, c, d). At least one input must be connected. Unused trailing inputs can be left disconnected.

Overrides ​

BaseGraphNode.constructor

Properties ​

_inputs ​

protected _inputs: GraphNodeInput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:336

Internal storage for input slot definitions

Inherited from ​

BaseGraphNode._inputs


_outputs ​

protected _outputs: GraphNodeOutput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:338

Internal storage for output slot definitions

Inherited from ​

BaseGraphNode._outputs


_error ​

protected _error: string

Defined in: libs/scene/src/utility/blueprint/node.ts:340

Internal storage for error message

Inherited from ​

BaseGraphNode._error

Accessors ​

isUniform ​

Get Signature ​

get isUniform(): boolean

Defined in: libs/scene/src/utility/blueprint/node.ts:357

Whether this node contains uniform value/texture

Returns ​

boolean

Whether this node has uniform value

Inherited from ​

BaseGraphNode.isUniform


paramName ​

Get Signature ​

get paramName(): string

Defined in: libs/scene/src/utility/blueprint/node.ts:363

Uniform parameter name

Returns ​

string

Uniform parameter name

Inherited from ​

BaseGraphNode.paramName


inputs ​

Get Signature ​

get inputs(): GraphNodeInput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:380

Gets the input slot definitions array

Returns ​

GraphNodeInput[]

Array of input slot definitions

Inherited from ​

SpriteBlockNode.inputs


outputs ​

Get Signature ​

get outputs(): GraphNodeOutput[]

Defined in: libs/scene/src/utility/blueprint/node.ts:384

Gets the output slot definitions array

Returns ​

GraphNodeOutput[]

Array of output slot definitions

Inherited from ​

BaseGraphNode.outputs


error ​

Get Signature ​

get error(): string

Defined in: libs/scene/src/utility/blueprint/node.ts:388

Gets the current error message

Returns ​

string

Set Signature ​

set error(str): void

Defined in: libs/scene/src/utility/blueprint/node.ts:391

Current error message, empty string if no error

Parameters ​
str ​

string

Returns ​

void

Current error message, empty string if no error

Inherited from ​

BaseGraphNode.error

Methods ​

on() ​

on<K>(type, listener, context?): void

Defined in: libs/base/dist/index.d.ts:630

IEventTarget.on

Type Parameters ​

K ​

K extends "changed"

Parameters ​

type ​

K

listener ​

EventListener<{ changed: []; }, K>

context? ​

unknown

Returns ​

void

Inherited from ​

BaseGraphNode.on


once() ​

once<K>(type, listener, context?): void

Defined in: libs/base/dist/index.d.ts:634

IEventTarget.once

Type Parameters ​

K ​

K extends "changed"

Parameters ​

type ​

K

listener ​

EventListener<{ changed: []; }, K>

context? ​

unknown

Returns ​

void

Inherited from ​

BaseGraphNode.once


off() ​

off<K>(type, listener?, context?): void

Defined in: libs/base/dist/index.d.ts:638

IEventTarget.off

Type Parameters ​

K ​

K extends "changed"

Parameters ​

type ​

K

listener? ​

EventListener<{ changed: []; }>

context? ​

unknown

Returns ​

void

Inherited from ​

BaseGraphNode.off


dispatchEvent() ​

dispatchEvent<K>(type, ...args): void

Defined in: libs/base/dist/index.d.ts:642

IEventTarget.dispatchEvent

Type Parameters ​

K ​

K extends "changed"

Parameters ​

type ​

K

args ​

...object[K]

Returns ​

void

Inherited from ​

BaseGraphNode.dispatchEvent


toString() ​

toString(): string

Defined in: libs/scene/src/utility/blueprint/common/math.ts:79

Generates a string representation of this node

Returns ​

string

'MakeVector'

Overrides ​

BaseGraphNode.toString


getSerializationCls() ​

static getSerializationCls(): object

Defined in: libs/scene/src/utility/blueprint/common/math.ts:90

Gets the serialization descriptor for this node type

Returns ​

object

Serialization class descriptor

ctor ​

ctor: typeof MakeVectorNode = MakeVectorNode

name ​

name: string = 'MakeVectorNode'

getProps() ​

getProps(): any[]

Returns ​

any[]

Remarks ​

No properties need to be serialized beyond the base node data.


validate() ​

protected validate(): string

Defined in: libs/scene/src/utility/blueprint/common/math.ts:111

Validates the node state and input types

Returns ​

string

Error message if invalid, empty string if valid

Remarks ​

Validation checks:

  • At least one input must be connected
  • All inputs up to the last connected one must be present
  • Total component count must be between 2 and 4
  • All input types must be valid (float, vec2, or vec3)

Overrides ​

BaseGraphNode.validate


getType() ​

protected getType(): string

Defined in: libs/scene/src/utility/blueprint/common/math.ts:157

Gets the output type based on connected inputs

Returns ​

string

'vec2', 'vec3', 'vec4', or empty string if invalid

Remarks ​

Counts total components from all connected inputs:

  • float = 1 component
  • vec2 = 2 components
  • vec3 = 3 components Returns vecN where N is the total component count (2-4).

Overrides ​

BaseGraphNode.getType


getOutputType() ​

getOutputType(id): string

Defined in: libs/scene/src/utility/blueprint/node.ts:376

Gets the output type for a specific output slot

Parameters ​

id ​

number

The output slot ID

Returns ​

string

The type name of the output

Remarks ​

Default implementation delegates to the abstract getType() method. Can be overridden for more complex type logic.

Inherited from ​

BaseGraphNode.getOutputType


check() ​

check(): void

Defined in: libs/scene/src/utility/blueprint/node.ts:413

Validates the node and updates error state

Returns ​

void

Remarks ​

Calls the validate() method and stores the result in _error. Emits a 'changed' event if the error state changes.

Inherited from ​

BaseGraphNode.check


reset() ​

reset(): void

Defined in: libs/scene/src/utility/blueprint/node.ts:422

Clears the error state

Returns ​

void

Remarks ​

Sets _error to an empty string.

Inherited from ​

BaseGraphNode.reset


setInput() ​

setInput(id, node, inputId): void

Defined in: libs/scene/src/utility/blueprint/node.ts:443

Connects an input slot to another node's output

Parameters ​

id ​

number

The input slot ID to connect

node ​

BaseGraphNode

The source node to connect from

inputId ​

number

The output slot ID of the source node

Returns ​

void

Throws ​

Error if the input slot with the given ID doesn't exist

Example ​

typescript
const addNode = new AddNode();
const constantNode = new ConstantNode(5.0);

// Connect constantNode's output 0 to addNode's input 0
addNode.setInput(0, constantNode, 0);

Inherited from ​

BaseGraphNode.setInput

Released under the MIT License.