Documentation / scene / SkeletonRig
Class: SkeletonRig
Defined in: libs/scene/src/animation/skeleton.ts:162
Shared joint rig for skeletal animation.
A rig owns the animated joint nodes, bind pose, humanoid mapping and procedural modifiers. Multiple skin bindings may reference the same rig with different inverse bind matrices.
Extends
Disposable
Constructors
Constructor
new SkeletonRig(
joints,bindPose,options?):SkeletonRig
Defined in: libs/scene/src/animation/skeleton.ts:177
Parameters
joints
bindPose
options?
Returns
SkeletonRig
Overrides
Disposable.constructor
Properties
_id
protected_id:string
Defined in: libs/scene/src/animation/skeleton.ts:164
_joints
protected_joints:SceneNode[]
Defined in: libs/scene/src/animation/skeleton.ts:165
_bindPoseByJoint
protected_bindPoseByJoint:Map<SceneNode,SkeletonBindPose>
Defined in: libs/scene/src/animation/skeleton.ts:166
_bindPose
protected_bindPose:SkeletonBindPose[]
Defined in: libs/scene/src/animation/skeleton.ts:167
_retargetPoseByJoint
protected_retargetPoseByJoint:Map<SceneNode>
Defined in: libs/scene/src/animation/skeleton.ts:168
_retargetPose
protected_retargetPose:SkeletonBindPose[]
Defined in: libs/scene/src/animation/skeleton.ts:169
_rootJoint
protected_rootJoint:SceneNode
Defined in: libs/scene/src/animation/skeleton.ts:170
_rootBindPose
protected_rootBindPose:SkeletonBindPose
Defined in: libs/scene/src/animation/skeleton.ts:171
_playing
protected_playing:boolean
Defined in: libs/scene/src/animation/skeleton.ts:172
_modifiers
protected_modifiers:SkeletonModifier[]
Defined in: libs/scene/src/animation/skeleton.ts:173
_humanoidJointMapping
protected_humanoidJointMapping:HumanoidJointMapping<SceneNode>
Defined in: libs/scene/src/animation/skeleton.ts:174
_humanoidRootRotation
protected_humanoidRootRotation:Quaternion
Defined in: libs/scene/src/animation/skeleton.ts:175
Accessors
disposed
Get Signature
get disposed():
boolean
Defined in: libs/base/dist/index.d.ts:6107
Returns
boolean
Inherited from
Disposable.disposed
persistentId
Get Signature
get persistentId():
string
Defined in: libs/scene/src/animation/skeleton.ts:230
Returns
string
Set Signature
set persistentId(
val):void
Defined in: libs/scene/src/animation/skeleton.ts:234
Parameters
val
string
Returns
void
joints
Get Signature
get joints():
SceneNode[]
Defined in: libs/scene/src/animation/skeleton.ts:246
Returns
bindPose
Get Signature
get bindPose():
SkeletonBindPose[]
Defined in: libs/scene/src/animation/skeleton.ts:250
Returns
retargetPose
Get Signature
get retargetPose():
SkeletonBindPose[]
Defined in: libs/scene/src/animation/skeleton.ts:255
Effective humanoid retarget reference pose.
Returns
hasRetargetPose
Get Signature
get hasRetargetPose():
boolean
Defined in: libs/scene/src/animation/skeleton.ts:260
Whether this rig has a reference pose that is distinct from its bind pose.
Returns
boolean
rootJoint
Get Signature
get rootJoint():
SceneNode
Defined in: libs/scene/src/animation/skeleton.ts:264
Returns
Set Signature
set rootJoint(
joint):void
Defined in: libs/scene/src/animation/skeleton.ts:268
Parameters
joint
Returns
void
rootBindPose
Get Signature
get rootBindPose():
SkeletonBindPose
Defined in: libs/scene/src/animation/skeleton.ts:273
Returns
humanoidJointMapping
Get Signature
get humanoidJointMapping():
HumanoidJointMapping<SceneNode>
Defined in: libs/scene/src/animation/skeleton.ts:285
Returns
HumanoidJointMapping<SceneNode>
humanoidRootRotation
Get Signature
get humanoidRootRotation():
Quaternion
Defined in: libs/scene/src/animation/skeleton.ts:289
Returns
Quaternion
modifiers
Get Signature
get modifiers():
SkeletonModifier[]
Defined in: libs/scene/src/animation/skeleton.ts:293
Returns
playing
Get Signature
get playing():
boolean
Defined in: libs/scene/src/animation/skeleton.ts:297
Returns
boolean
Set Signature
set playing(
b):void
Defined in: libs/scene/src/animation/skeleton.ts:301
Parameters
b
boolean
Returns
void
Methods
on()
on<
K>(type,listener,context?):void
Defined in: libs/base/dist/index.d.ts:630
IEventTarget.on
Type Parameters
K
K extends "dispose"
Parameters
type
K
listener
EventListener<{ dispose: []; }, K>
context?
unknown
Returns
void
Inherited from
Disposable.on
once()
once<
K>(type,listener,context?):void
Defined in: libs/base/dist/index.d.ts:634
IEventTarget.once
Type Parameters
K
K extends "dispose"
Parameters
type
K
listener
EventListener<{ dispose: []; }, K>
context?
unknown
Returns
void
Inherited from
Disposable.once
off()
off<
K>(type,listener?,context?):void
Defined in: libs/base/dist/index.d.ts:638
IEventTarget.off
Type Parameters
K
K extends "dispose"
Parameters
type
K
listener?
EventListener<{ dispose: []; }>
context?
unknown
Returns
void
Inherited from
Disposable.off
dispatchEvent()
dispatchEvent<
K>(type, ...args):void
Defined in: libs/base/dist/index.d.ts:642
IEventTarget.dispatchEvent
Type Parameters
K
K extends "dispose"
Parameters
type
K
args
...object[K]
Returns
void
Inherited from
Disposable.dispatchEvent
dispose()
dispose():
void
Defined in: libs/base/dist/index.d.ts:6108
Returns
void
Inherited from
Disposable.dispose
getRigKey()
staticgetRigKey(joints,rootJoint?):string
Defined in: libs/scene/src/animation/skeleton.ts:217
Parameters
joints
rootJoint?
Returns
string
findRigById()
staticfindRigById(id):SkeletonRig
Defined in: libs/scene/src/animation/skeleton.ts:221
Parameters
id
string
Returns
SkeletonRig
getBindPoseForJoint()
getBindPoseForJoint(
joint):SkeletonBindPose
Defined in: libs/scene/src/animation/skeleton.ts:277
Parameters
joint
Returns
getRetargetPoseForJoint()
getRetargetPoseForJoint(
joint):SkeletonBindPose
Defined in: libs/scene/src/animation/skeleton.ts:281
Parameters
joint
Returns
getJointIndex()
getJointIndex(
joint):number
Defined in: libs/scene/src/animation/skeleton.ts:305
Parameters
joint
Returns
number
getJointIndexByName()
getJointIndexByName(
jointName):number
Defined in: libs/scene/src/animation/skeleton.ts:309
Parameters
jointName
string
Returns
number
computeBindPose()
computeBindPose():
void
Defined in: libs/scene/src/animation/skeleton.ts:313
Returns
void
apply()
apply(
deltaTime):void
Defined in: libs/scene/src/animation/skeleton.ts:328
Parameters
deltaTime
number
Returns
void
reset()
reset():
void
Defined in: libs/scene/src/animation/skeleton.ts:334
Returns
void
onDispose()
protectedonDispose():void
Defined in: libs/scene/src/animation/skeleton.ts:338
Returns
void
Overrides
Disposable.onDispose