Documentation / scene / BluePrintUniformValue
Interface: BluePrintUniformValue
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:117
Represents a uniform scalar or vector value in the blueprint intermediate representation
Extends
Properties
name
name:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:105
Inherited from
type
type:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:106
Inherited from
value
value:
number[]
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:107
Inherited from
minValue?
optionalminValue?:number
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:108
Inherited from
maxValue?
optionalmaxValue?:number
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:109
Inherited from
inVertexShader
inVertexShader:
boolean
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:118
inFragmentShader
inFragmentShader:
boolean
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:119
finalValue?
optionalfinalValue?:number|Float32Array<ArrayBuffer>
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:120