Documentation / scene / IRUniformTexture
Interface: IRUniformTexture
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:132
Represents a uniform texture and its sampler in the intermediate representation
Remarks
Used to track texture uniforms that need to be bound to the shader at runtime. Includes both the texture reference and sampler configuration.
Extended by
Properties
name
name:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:133
type
type:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:134
texture
texture:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:135
exposed
exposed:
boolean
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:136
sRGB
sRGB:
boolean
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:137
wrapS
wrapS:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:138
wrapT
wrapT:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:139
minFilter
minFilter:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:140
magFilter
magFilter:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:141
mipFilter
mipFilter:
string
Defined in: libs/scene/src/utility/blueprint/material/ir.ts:142