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Documentation / scene / IRUniformTexture

Interface: IRUniformTexture ​

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:132

Represents a uniform texture and its sampler in the intermediate representation

Remarks ​

Used to track texture uniforms that need to be bound to the shader at runtime. Includes both the texture reference and sampler configuration.

Extended by ​

Properties ​

name ​

name: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:133


type ​

type: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:134


texture ​

texture: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:135


exposed ​

exposed: boolean

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:136


sRGB ​

sRGB: boolean

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:137


wrapS ​

wrapS: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:138


wrapT ​

wrapT: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:139


minFilter ​

minFilter: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:140


magFilter ​

magFilter: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:141


mipFilter ​

mipFilter: string

Defined in: libs/scene/src/utility/blueprint/material/ir.ts:142

Released under the MIT License.