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Documentation / scene / PBRBlueprintOutputInputs

Interface: PBRBlueprintOutputInputs

Defined in: libs/scene/src/material/pbrblueprint.ts:41

Inputs available while evaluating a PBR blueprint fragment graph.

Properties

worldPosition?

optional worldPosition?: PBShaderExp

Defined in: libs/scene/src/material/pbrblueprint.ts:42


vertexColor?

optional vertexColor?: PBShaderExp

Defined in: libs/scene/src/material/pbrblueprint.ts:43


vertexUV?

optional vertexUV?: PBShaderExp

Defined in: libs/scene/src/material/pbrblueprint.ts:44


vertexNormal?

optional vertexNormal?: PBShaderExp

Defined in: libs/scene/src/material/pbrblueprint.ts:45


vertexTangent?

optional vertexTangent?: PBShaderExp

Defined in: libs/scene/src/material/pbrblueprint.ts:46


vertexBinormal?

optional vertexBinormal?: PBShaderExp

Defined in: libs/scene/src/material/pbrblueprint.ts:47

Released under the MIT License.