Documentation / scene / SkinnedBoundingBox
Interface: SkinnedBoundingBox
Defined in: libs/scene/src/animation/skeleton.ts:79
Skinned bounding box information for a submesh.
Used to compute animated AABB for skinned meshes.
Properties
influenceCount?
optionalinfluenceCount?:number
Defined in: libs/scene/src/animation/skeleton.ts:83
Number of influences stored per representative vertex.
boundingVertices
boundingVertices:
Vector3[]
Defined in: libs/scene/src/animation/skeleton.ts:87
Representative vertices used to bound a skinned mesh (extreme points along axes).
boundingVertexBlendIndices
boundingVertexBlendIndices:
Float32Array
Defined in: libs/scene/src/animation/skeleton.ts:91
Joint indices for each representative vertex, flattened.
boundingVertexJointWeights
boundingVertexJointWeights:
Float32Array
Defined in: libs/scene/src/animation/skeleton.ts:96
Corresponding joint weights for each representative vertex, flattened. Layout matches boundingVertexBlendIndices.
boundingBox
boundingBox:
BoundingBox
Defined in: libs/scene/src/animation/skeleton.ts:100
Computed axis-aligned bounding box in model space for the current pose.