Documentation / scene / HairStrandDirection
Type Alias: HairStrandDirection
HairStrandDirection =
"tangent"|"binormal"
Defined in: libs/scene/src/material/hair.ts:20
Which TBN axis runs along the hair strands of the card atlas.
Most hair-card atlases lay strands out along the V axis of the UV, which maps to the binormal; use 'tangent' when strands run along U instead.