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Documentation / scene / JointChainConfig

Type Alias: JointChainConfig

JointChainConfig = object

Defined in: libs/scene/src/animation/joint_dynamics/joint_dynamics_system.ts:148

Describes the bone chains simulated by a JointDynamicsSystem.

Each chain is defined by an inclusive start and end node. The end node must be a descendant of the start node.

Properties

systemRoot

systemRoot: SceneNode

Defined in: libs/scene/src/animation/joint_dynamics/joint_dynamics_system.ts:150

Root transform used for root motion compensation.


chains

chains: object[]

Defined in: libs/scene/src/animation/joint_dynamics/joint_dynamics_system.ts:152

Bone chains to simulate.

start

start: SceneNode

end

end: SceneNode

startAnchor?

optional startAnchor?: SceneNode

endAnchor?

optional endAnchor?: SceneNode

startAnchorOffset?

optional startAnchorOffset?: Vector3

endAnchorOffset?

optional endAnchorOffset?: Vector3

Released under the MIT License.