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Documentation / scene / SkeletonRigOptions

Type Alias: SkeletonRigOptions ​

SkeletonRigOptions = object

Defined in: libs/scene/src/animation/skeleton.ts:120

Properties ​

rootJoint? ​

optional rootJoint?: Nullable<SceneNode>

Defined in: libs/scene/src/animation/skeleton.ts:121


rootBindPose? ​

optional rootBindPose?: SkeletonBindPose

Defined in: libs/scene/src/animation/skeleton.ts:122


humanoidJointMapping? ​

optional humanoidJointMapping?: Nullable<HumanoidJointMapping<SceneNode>>

Defined in: libs/scene/src/animation/skeleton.ts:123


retargetPose? ​

optional retargetPose?: Nullable<SkeletonBindPose[]>

Defined in: libs/scene/src/animation/skeleton.ts:128

Optional humanoid retarget reference pose, ordered like joints. When omitted, the rig bind pose is used as the retarget reference.

Released under the MIT License.