Documentation / scene / SkeletonRigOptions
Type Alias: SkeletonRigOptions
SkeletonRigOptions =
object
Defined in: libs/scene/src/animation/skeleton.ts:120
Properties
rootJoint?
optionalrootJoint?:Nullable<SceneNode>
Defined in: libs/scene/src/animation/skeleton.ts:121
rootBindPose?
optionalrootBindPose?:SkeletonBindPose
Defined in: libs/scene/src/animation/skeleton.ts:122
humanoidJointMapping?
optionalhumanoidJointMapping?:Nullable<HumanoidJointMapping<SceneNode>>
Defined in: libs/scene/src/animation/skeleton.ts:123
retargetPose?
optionalretargetPose?:Nullable<SkeletonBindPose[]>
Defined in: libs/scene/src/animation/skeleton.ts:128
Optional humanoid retarget reference pose, ordered like joints. When omitted, the rig bind pose is used as the retarget reference.